- merge control changes to native bullet
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7523 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -51,7 +51,6 @@ import com.jme3.bullet.objects.PhysicsRigidBody;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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@ -171,7 +170,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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Quaternion tmpRot2 = vars.quat2;
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Quaternion tmpRot2 = vars.quat2;
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//if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
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//if the ragdoll has the control of the skeleton, we update each bone with its position in physic world space.
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if (mode == mode.Ragdoll) {
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if (mode == mode.Ragdoll && targetModel.getLocalTranslation().equals(modelPosition)) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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Vector3f position = vars.vect1;
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Vector3f position = vars.vect1;
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@ -192,12 +191,16 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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//if the bone is the root bone, we apply the physic's transform to the model, so its position and rotation are correctly updated
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//if the bone is the root bone, we apply the physic's transform to the model, so its position and rotation are correctly updated
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if (link.bone.getParent() == null) {
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if (link.bone.getParent() == null) {
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//offsetting the physic's position/rotation by the root bone inverse model space position/rotaion
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//offsetting the physic's position/rotation by the root bone inverse model space position/rotaion
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modelPosition.set(p).subtractLocal(link.bone.getInitialPos());
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modelPosition.set(p).subtractLocal(link.bone.getInitialPos());
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targetModel.getParent().getWorldTransform().transformInverseVector(modelPosition, modelPosition);
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modelRotation.set(q).multLocal(tmpRot2.set(link.bone.getInitialRot()).inverseLocal());
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modelRotation.set(q).multLocal(tmpRot2.set(link.bone.getInitialRot()).inverseLocal());
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//applying transforms to the model
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//applying transforms to the model
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targetModel.setLocalTranslation(modelPosition);
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targetModel.setLocalTranslation(modelPosition);
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targetModel.setLocalRotation(modelRotation);
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targetModel.setLocalRotation(modelRotation);
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//Applying computed transforms to the bone
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//Applying computed transforms to the bone
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@ -230,7 +233,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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tmpRot1.set(link.startBlendingRot);
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tmpRot1.set(link.startBlendingRot);
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//interpolating between ragdoll position/rotation and keyframed position/rotation
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//interpolating between ragdoll position/rotation and keyframed position/rotation
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tmpRot2.set(tmpRot1).slerp(link.bone.getModelSpaceRotation(), blendStart / blendTime);
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tmpRot2.set(tmpRot1).nlerp(link.bone.getModelSpaceRotation(), blendStart / blendTime);
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position2.set(position).interpolate(link.bone.getModelSpacePosition(), blendStart / blendTime);
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position2.set(position).interpolate(link.bone.getModelSpacePosition(), blendStart / blendTime);
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tmpRot1.set(tmpRot2);
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tmpRot1.set(tmpRot2);
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position.set(position2);
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position.set(position2);
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@ -249,6 +252,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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}
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}
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//setting skeleton transforms to the ragdoll
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//setting skeleton transforms to the ragdoll
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matchPhysicObjectToBone(link, position, tmpRot1);
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matchPhysicObjectToBone(link, position, tmpRot1);
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modelPosition.set(targetModel.getLocalTranslation());
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}
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}
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@ -390,6 +394,7 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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}
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}
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount);
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PhysicsRigidBody shapeNode = new PhysicsRigidBody(shape, rootMass / (float) reccount);
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shapeNode.setKinematic(mode == Mode.Kinetmatic);
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shapeNode.setKinematic(mode == Mode.Kinetmatic);
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totalMass += rootMass / (float) reccount;
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totalMass += rootMass / (float) reccount;
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@ -804,4 +809,67 @@ public class KinematicRagdollControl implements PhysicsControl, PhysicsCollision
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public void setEventDispatchImpulseThreshold(float eventDispatchImpulseThreshold) {
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public void setEventDispatchImpulseThreshold(float eventDispatchImpulseThreshold) {
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this.eventDispatchImpulseThreshold = eventDispatchImpulseThreshold;
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this.eventDispatchImpulseThreshold = eventDispatchImpulseThreshold;
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}
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}
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/**
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* Set the CcdMotionThreshold of all the bone's rigidBodies of the ragdoll
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* @see PhysicsRigidBody#setCcdMotionThreshold(float)
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* @param value
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*/
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public void setCcdMotionThreshold(float value) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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link.rigidBody.setCcdMotionThreshold(value);
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}
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}
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/**
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* Set the CcdSweptSphereRadius of all the bone's rigidBodies of the ragdoll
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* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
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* @param value
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*/
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public void setCcdSweptSphereRadius(float value) {
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for (PhysicsBoneLink link : boneLinks.values()) {
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link.rigidBody.setCcdSweptSphereRadius(value);
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}
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}
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/**
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* Set the CcdMotionThreshold of the given bone's rigidBodies of the ragdoll
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* @see PhysicsRigidBody#setCcdMotionThreshold(float)
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* @param value
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* @deprecated use getBoneRigidBody(String BoneName).setCcdMotionThreshold(float) instead
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*/
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@Deprecated
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public void setBoneCcdMotionThreshold(String boneName, float value) {
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PhysicsBoneLink link = boneLinks.get(boneName);
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if (link != null) {
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link.rigidBody.setCcdMotionThreshold(value);
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}
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}
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/**
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* Set the CcdSweptSphereRadius of the given bone's rigidBodies of the ragdoll
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* @see PhysicsRigidBody#setCcdSweptSphereRadius(float)
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* @param value
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* @deprecated use getBoneRigidBody(String BoneName).setCcdSweptSphereRadius(float) instead
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*/
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@Deprecated
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public void setBoneCcdSweptSphereRadius(String boneName, float value) {
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PhysicsBoneLink link = boneLinks.get(boneName);
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if (link != null) {
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link.rigidBody.setCcdSweptSphereRadius(value);
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}
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}
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/**
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* return the rigidBody associated to the given bone
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* @param boneName the name of the bone
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* @return the associated rigidBody.
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*/
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public PhysicsRigidBody getBoneRigidBody(String boneName) {
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PhysicsBoneLink link = boneLinks.get(boneName);
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if (link != null) {
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return link.rigidBody;
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}
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return null;
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}
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}
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}
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