Refactoring: SpatialConstraint now derives from Constraint and not BoneConstraint.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10404 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -1,6 +1,5 @@
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package com.jme3.scene.plugins.blender.constraints;
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import java.util.Arrays;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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@ -8,9 +7,7 @@ import com.jme3.animation.Animation;
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import com.jme3.animation.Bone;
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import com.jme3.animation.BoneTrack;
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import com.jme3.animation.Track;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.plugins.blender.BlenderContext;
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import com.jme3.scene.plugins.blender.BlenderContext.LoadedFeatureDataType;
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@ -181,38 +178,4 @@ import com.jme3.scene.plugins.ogre.AnimData;
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}
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return false;
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}
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/**
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* The method applies bone's current position to all of the traces of the
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* given animations.
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*
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* @param boneContext
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* the bone context
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* @param space
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* the bone's evaluation space
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* @param referenceAnimData
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* the object containing the animations
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*/
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protected void applyAnimData(BoneContext boneContext, Space space, AnimData referenceAnimData) {
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ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
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Transform transform = constraintHelper.getBoneTransform(space, boneContext.getBone());
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AnimData animData = blenderContext.getAnimData(boneContext.getBoneOma());
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for (Animation animation : referenceAnimData.anims) {
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BoneTrack parentTrack = (BoneTrack) animation.getTracks()[0];
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float[] times = parentTrack.getTimes();
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Vector3f[] translations = new Vector3f[times.length];
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Quaternion[] rotations = new Quaternion[times.length];
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Vector3f[] scales = new Vector3f[times.length];
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Arrays.fill(translations, transform.getTranslation());
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Arrays.fill(rotations, transform.getRotation());
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Arrays.fill(scales, transform.getScale());
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for (Animation anim : animData.anims) {
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anim.addTrack(new BoneTrack(animData.skeleton.getBoneIndex(boneContext.getBone()), times, translations, rotations, scales));
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}
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}
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blenderContext.setAnimData(boneContext.getBoneOma(), animData);
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}
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}
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@ -1,10 +1,17 @@
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package com.jme3.scene.plugins.blender.constraints;
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import java.util.Arrays;
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import java.util.List;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import com.jme3.animation.Animation;
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import com.jme3.animation.BoneTrack;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.plugins.blender.BlenderContext;
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import com.jme3.scene.plugins.blender.animations.BoneContext;
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import com.jme3.scene.plugins.blender.animations.Ipo;
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import com.jme3.scene.plugins.blender.constraints.ConstraintHelper.Space;
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import com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefinition;
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@ -12,6 +19,7 @@ import com.jme3.scene.plugins.blender.constraints.definitions.ConstraintDefiniti
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import com.jme3.scene.plugins.blender.exceptions.BlenderFileException;
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import com.jme3.scene.plugins.blender.file.Pointer;
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import com.jme3.scene.plugins.blender.file.Structure;
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import com.jme3.scene.plugins.ogre.AnimData;
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/**
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* The implementation of a constraint.
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@ -124,4 +132,38 @@ public abstract class Constraint {
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* that will have non modifying values for translation, rotation and scale and will have the same amount of frames as its parent has.
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*/
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protected abstract void prepareTracksForApplyingConstraints();
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/**
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* The method applies bone's current position to all of the traces of the
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* given animations.
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*
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* @param boneContext
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* the bone context
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* @param space
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* the bone's evaluation space
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* @param referenceAnimData
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* the object containing the animations
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*/
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protected void applyAnimData(BoneContext boneContext, Space space, AnimData referenceAnimData) {
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ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class);
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Transform transform = constraintHelper.getBoneTransform(space, boneContext.getBone());
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AnimData animData = blenderContext.getAnimData(boneContext.getBoneOma());
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for (Animation animation : referenceAnimData.anims) {
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BoneTrack parentTrack = (BoneTrack) animation.getTracks()[0];
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float[] times = parentTrack.getTimes();
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Vector3f[] translations = new Vector3f[times.length];
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Quaternion[] rotations = new Quaternion[times.length];
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Vector3f[] scales = new Vector3f[times.length];
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Arrays.fill(translations, transform.getTranslation());
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Arrays.fill(rotations, transform.getRotation());
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Arrays.fill(scales, transform.getScale());
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for (Animation anim : animData.anims) {
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anim.addTrack(new BoneTrack(animData.skeleton.getBoneIndex(boneContext.getBone()), times, translations, rotations, scales));
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}
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}
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blenderContext.setAnimData(boneContext.getBoneOma(), animData);
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}
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}
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@ -8,7 +8,9 @@ import java.util.logging.Logger;
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import com.jme3.animation.AnimControl;
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import com.jme3.animation.Animation;
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import com.jme3.animation.Bone;
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import com.jme3.animation.BoneTrack;
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import com.jme3.animation.SpatialTrack;
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import com.jme3.animation.Track;
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import com.jme3.math.Quaternion;
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import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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@ -28,7 +30,7 @@ import com.jme3.scene.plugins.ogre.AnimData;
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* This includes: nodes, cameras nodes and light nodes.
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* @author Marcin Roguski (Kaelthas)
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*/
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/* package */class SpatialConstraint extends BoneConstraint {
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/* package */class SpatialConstraint extends Constraint {
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private static final Logger LOGGER = Logger.getLogger(SpatialConstraint.class.getName());
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/** The owner of the constraint. */
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@ -40,6 +42,14 @@ import com.jme3.scene.plugins.ogre.AnimData;
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super(constraintStructure, ownerOMA, influenceIpo, blenderContext);
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}
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@Override
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protected boolean validate() {
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if (targetOMA != null) {
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return blenderContext.getLoadedFeature(targetOMA, LoadedFeatureDataType.LOADED_FEATURE) != null;
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}
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return true;
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}
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@Override
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public void performBakingOperation() {
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this.owner = (Spatial) blenderContext.getLoadedFeature(ownerOMA, LoadedFeatureDataType.LOADED_FEATURE);
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@ -130,6 +140,29 @@ import com.jme3.scene.plugins.ogre.AnimData;
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}
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}
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/**
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* The method determines if the bone has animations.
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*
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* @param boneOMA
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* OMA of the animation's owner
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* @return <b>true</b> if the target has animations and <b>false</b> otherwise
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*/
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protected boolean hasAnimation(Long boneOMA) {
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AnimData animData = blenderContext.getAnimData(boneOMA);
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if (animData != null) {
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Bone bone = blenderContext.getBoneContext(boneOMA).getBone();
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int boneIndex = animData.skeleton.getBoneIndex(bone);
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for (Animation animation : animData.anims) {
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for (Track track : animation.getTracks()) {
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if (track instanceof BoneTrack && ((BoneTrack) track).getTargetBoneIndex() == boneIndex) {
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return true;
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}
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}
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}
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}
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return false;
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}
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/**
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* This method applies spatial transform on each frame of the given
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* animations.
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