- make SaveGame use Binary and UUEncode (sun.misc package, available on android?)
- add test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8445 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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engine/src
84
engine/src/test/jme3test/tools/TestSaveGame.java
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84
engine/src/test/jme3test/tools/TestSaveGame.java
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.tools;
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import com.jme3.app.SimpleApplication;
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import com.jme3.light.AmbientLight;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import jme3tools.savegame.SaveGame;
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public class TestSaveGame extends SimpleApplication {
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public static void main(String[] args) {
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TestSaveGame app = new TestSaveGame();
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app.start();
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}
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@Override
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public void simpleUpdate(float tpf) {
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}
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public void simpleInitApp() {
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//node that is used to store player data
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Node myPlayer = new Node();
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myPlayer.setName("PlayerNode");
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myPlayer.setUserData("name", "Mario");
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myPlayer.setUserData("health", 100.0f);
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myPlayer.setUserData("points", 0);
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//the actual model would be attached to this node
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Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
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myPlayer.attachChild(model);
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//before saving the game, the model should be detached so its not saved along with the node
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myPlayer.detachAllChildren();
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SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer);
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//later the game is loaded again
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Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
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player.attachChild(model);
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rootNode.attachChild(player);
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//and the data is available
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System.out.println("Name: " + player.getUserData("name"));
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System.out.println("Health: " + player.getUserData("health"));
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System.out.println("Points: " + player.getUserData("points"));
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AmbientLight al = new AmbientLight();
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rootNode.addLight(al);
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//note you can also implement your own classes that implement the Savable interface.
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}
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}
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@ -6,16 +6,17 @@ package jme3tools.savegame;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.Savable;
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import com.jme3.export.Savable;
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import com.jme3.export.xml.XMLExporter;
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import com.jme3.export.binary.BinaryExporter;
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import com.jme3.export.xml.XMLImporter;
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import com.jme3.export.binary.BinaryImporter;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayInputStream;
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import java.io.ByteArrayOutputStream;
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import java.io.ByteArrayOutputStream;
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import java.io.IOException;
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import java.io.IOException;
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import java.io.InputStream;
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import java.io.InputStream;
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import java.io.UnsupportedEncodingException;
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import java.util.logging.Level;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import java.util.logging.Logger;
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import java.util.prefs.Preferences;
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import java.util.prefs.Preferences;
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import sun.misc.UUDecoder;
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import sun.misc.UUEncoder;
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/**
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/**
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* Tool for saving Savables as SaveGame entries in a system-dependent way.
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* Tool for saving Savables as SaveGame entries in a system-dependent way.
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@ -31,7 +32,7 @@ public class SaveGame {
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*/
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*/
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public static void saveGame(String gamePath, String dataName, Savable data) {
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public static void saveGame(String gamePath, String dataName, Savable data) {
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Preferences prefs = Preferences.userRoot().node(gamePath);
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Preferences prefs = Preferences.userRoot().node(gamePath);
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XMLExporter ex = XMLExporter.getInstance();
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BinaryExporter ex = BinaryExporter.getInstance();
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ByteArrayOutputStream out = new ByteArrayOutputStream();
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ByteArrayOutputStream out = new ByteArrayOutputStream();
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try {
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try {
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ex.save(data, out);
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ex.save(data, out);
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Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
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Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
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ex1.printStackTrace();
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ex1.printStackTrace();
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}
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}
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try {
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UUEncoder enc = new UUEncoder();
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prefs.put(dataName, out.toString("UTF-8"));
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String dataString = enc.encodeBuffer(out.toByteArray());
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} catch (UnsupportedEncodingException ex1) {
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if (dataString.length() > Preferences.MAX_VALUE_LENGTH) {
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Logger.getLogger(SaveGame.class.getName()).log(Level.SEVERE, "Error saving data: {0}", ex1);
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throw new IllegalStateException("SaveGame dataset too large");
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ex1.printStackTrace();
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}
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}
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prefs.put(dataName, dataString);
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}
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}
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/**
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/**
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*/
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*/
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public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
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public static Savable loadGame(String gamePath, String dataName, AssetManager manager) {
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Preferences prefs = Preferences.userRoot().node(gamePath);
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Preferences prefs = Preferences.userRoot().node(gamePath);
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String data = prefs.get(gamePath, dataName);
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String data = prefs.get(dataName, "");
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InputStream is = null;
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InputStream is = null;
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Savable sav = null;
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Savable sav = null;
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UUDecoder dec = new UUDecoder();
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try {
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try {
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is = new ByteArrayInputStream(data.getBytes("UTF-8"));
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is = new ByteArrayInputStream(dec.decodeBuffer(data));
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XMLImporter imp = XMLImporter.getInstance();
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BinaryImporter imp = BinaryImporter.getInstance();
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if (manager != null) {
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if (manager != null) {
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imp.setAssetManager(manager);
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imp.setAssetManager(manager);
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}
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}
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