- add test git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8445 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package jme3test.tools; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.light.AmbientLight; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import jme3tools.savegame.SaveGame; |
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public class TestSaveGame extends SimpleApplication { |
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public static void main(String[] args) { |
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TestSaveGame app = new TestSaveGame(); |
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app.start(); |
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} |
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@Override |
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public void simpleUpdate(float tpf) { |
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} |
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public void simpleInitApp() { |
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//node that is used to store player data
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Node myPlayer = new Node(); |
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myPlayer.setName("PlayerNode"); |
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myPlayer.setUserData("name", "Mario"); |
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myPlayer.setUserData("health", 100.0f); |
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myPlayer.setUserData("points", 0); |
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//the actual model would be attached to this node
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Spatial model = (Spatial) assetManager.loadModel("Models/Oto/Oto.mesh.xml"); |
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myPlayer.attachChild(model); |
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//before saving the game, the model should be detached so its not saved along with the node
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myPlayer.detachAllChildren(); |
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SaveGame.saveGame("mycompany/mygame", "savegame_001", myPlayer); |
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//later the game is loaded again
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Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001"); |
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player.attachChild(model); |
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rootNode.attachChild(player); |
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//and the data is available
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System.out.println("Name: " + player.getUserData("name")); |
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System.out.println("Health: " + player.getUserData("health")); |
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System.out.println("Points: " + player.getUserData("points")); |
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AmbientLight al = new AmbientLight(); |
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rootNode.addLight(al); |
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//note you can also implement your own classes that implement the Savable interface.
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} |
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} |
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