Bugfix: fixed a crash that occured after changes in Materials'
definitions.
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@ -134,13 +134,11 @@ public final class MaterialContext {
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material.setBoolean("UseMaterialColors", Boolean.TRUE);
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// setting the colors
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material.setBoolean("Minnaert", diffuseShader == DiffuseShader.MINNAERT);
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if (!transparent) {
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diffuseColor.a = 1;
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}
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material.setColor("Diffuse", diffuseColor);
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material.setBoolean("WardIso", specularShader == SpecularShader.WARDISO);
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material.setColor("Specular", specularColor);
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material.setFloat("Shininess", shininess);
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