Bugfix: fixed a crash that occured after changes in Materials'

definitions.
This commit is contained in:
jmekaelthas 2014-11-07 13:12:53 +01:00
parent 550063367e
commit 30d89da190

View File

@ -134,13 +134,11 @@ public final class MaterialContext {
material.setBoolean("UseMaterialColors", Boolean.TRUE); material.setBoolean("UseMaterialColors", Boolean.TRUE);
// setting the colors // setting the colors
material.setBoolean("Minnaert", diffuseShader == DiffuseShader.MINNAERT);
if (!transparent) { if (!transparent) {
diffuseColor.a = 1; diffuseColor.a = 1;
} }
material.setColor("Diffuse", diffuseColor); material.setColor("Diffuse", diffuseColor);
material.setBoolean("WardIso", specularShader == SpecularShader.WARDISO);
material.setColor("Specular", specularColor); material.setColor("Specular", specularColor);
material.setFloat("Shininess", shininess); material.setFloat("Shininess", shininess);