Merge pull request #491 from riccardobl/AddGimpactCollisionAlgo
Fix GImpact passing through other shapes.
This commit is contained in:
commit
3078f2ad22
@ -147,6 +147,8 @@ void jmePhysicsSpace::createPhysicsSpace(jfloat minX, jfloat minY, jfloat minZ,
|
|||||||
} else {
|
} else {
|
||||||
dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
dispatcher = new btCollisionDispatcher(collisionConfiguration);
|
||||||
}
|
}
|
||||||
|
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
|
||||||
|
|
||||||
|
|
||||||
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
// the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
|
||||||
if (threading) {
|
if (threading) {
|
||||||
|
@ -48,6 +48,7 @@
|
|||||||
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
||||||
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
|
||||||
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
|
||||||
|
#include "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Author: Normen Hansen
|
* Author: Normen Hansen
|
||||||
|
Loading…
x
Reference in New Issue
Block a user