Fixed issue where effect and audio tracks were looping even if they shouldn't
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10429 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -68,6 +68,7 @@ public class AudioTrack implements ClonableTrack {
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private float length = 0;
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private boolean initialized = false;
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private boolean started = false;
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private boolean played = false;
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//Animation listener to stop the sound when the animation ends or is changed
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private class OnEndListener implements AnimEventListener {
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@ -121,7 +122,7 @@ public class AudioTrack implements ClonableTrack {
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*/
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public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
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if (time == length) {
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if (time >= length) {
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return;
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}
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if (!initialized) {
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@ -192,7 +192,7 @@ public class EffectTrack implements ClonableTrack {
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*/
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public void setTime(float time, float weight, AnimControl control, AnimChannel channel, TempVars vars) {
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if (time == length) {
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if (time >= length) {
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return;
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}
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//first time adding the Animation listener to stop the track at the end of the animation
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