diff --git a/engine/src/core-effects/Common/MatDefs/SSAO/normal.frag b/engine/src/core-effects/Common/MatDefs/SSAO/normal.frag index 7cee6a789..a822ced23 100644 --- a/engine/src/core-effects/Common/MatDefs/SSAO/normal.frag +++ b/engine/src/core-effects/Common/MatDefs/SSAO/normal.frag @@ -8,9 +8,9 @@ varying vec2 texCoord; void main(void) { - + float alpha= 1.0; #ifdef DIFFUSEMAP_ALPHA - float alpha=texture2D(m_DiffuseMap,texCoord).a; + alpha=texture2D(m_DiffuseMap,texCoord).a; #endif gl_FragColor = vec4(normal.xy* 0.5 + 0.5,-normal.z* 0.5 + 0.5, alpha);