@ -338,7 +338,7 @@
<available file= "${ndk.dir}/${ndk-build-name}" property= "haveAndoidNdk" />
<available file= "${ndk.dir}/${ndk-build-name}" property= "haveAndoidNdk" />
</target>
</target>
<target name= "compile-bullet-sources" description= "downloads and compiles the bullet native library to static binaries to be included in the final libbulletjme" depends= "-get-bullet-sources, -compile-bullet-sources-windows, -compile-bullet-sources-macosx, -compile-bullet-sources-linux, -compile-bullet-sources-linux-64" />
<target name= "compile-bullet-sources" description= "downloads and compiles the bullet native library to static binaries to be included in the final libbulletjme" depends= "-get-bullet-sources, -compile-bullet-sources-windows, -compile-bullet-sources-macosx, -compile-bullet-sources-linux, -compile-bullet-sources-linux-64, -compile-bullet-sources-linux-mingw-64 " />
<target name= "-get-bullet-sources" depends= "-check-bullet-sources" unless= "haveBulletSource" >
<target name= "-get-bullet-sources" depends= "-check-bullet-sources" unless= "haveBulletSource" >
<echo > Downloading bullet source..</echo>
<echo > Downloading bullet source..</echo>
@ -351,19 +351,28 @@
<available file= "${bullet.folder}" property= "haveBulletSource" />
<available file= "${bullet.folder}" property= "haveBulletSource" />
<available file= "build/bullet-base/libBulletMultiThreaded.a" property= "haveBulletLibrary" />
<available file= "build/bullet-base/libBulletMultiThreaded.a" property= "haveBulletLibrary" />
<available file= "build/bullet-base-64/libBulletMultiThreaded.a" property= "haveBulletLibrary64" />
<available file= "build/bullet-base-64/libBulletMultiThreaded.a" property= "haveBulletLibrary64" />
<available file= "build/bullet-base-mingw/libBulletMultiThreaded.a" property= "haveBulletLibraryMingw" />
<available file= "build/bullet-base-mingw-64/libBulletMultiThreaded.a" property= "haveBulletLibraryMingw64" />
</target>
</target>
<target name= "-compile-bullet-sources-windows" if= "isWindows" >
<target name= "-compile-bullet-sources-windows" if= "isWindows" >
<replace file= "${bullet.folder}/CMakeLists.txt" token= "#TODO add better GLUT detection for MinGW" value= " INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)" />
<replace file= "${bullet.folder}/CMakeLists.txt" token= "#TODO add better GLUT detection for MinGW" value= " INCLUDE_DIRECTORIES($${BULLET_PHYSICS_SOURCE_DIR}/Glut)${line.separator}SET(GLUT_glut_LIBRARY $${BULLET_PHYSICS_SOURCE_DIR}/Glut/glut32.lib)" />
<!-- property name="cross.compile.target" value="x86_64 - w64 - mingw32"/ -->
<property name= "cross.compile.target" value= "x86_64-w64-mingw32" />
<exec executable= "${cmake.windows}" dir= "${bullet.folder}" failonerror= "true" >
<exec executable= "${cmake.windows}" dir= "${bullet.folder}" failonerror= "true" >
<arg value= "." />
<arg value= "-DBUILD_SHARED_LIBS=OFF" />
<arg value= "-DBUILD_SHARED_LIBS=OFF" />
<arg value= "-DBUILD_EXTRAS:BOOL=OFF" />
<arg value= "-DBUILD_EXTRAS:BOOL=OFF" />
<arg value= "-DBUILD_DEMOS:BOOL=OFF" />
<arg value= "-DBUILD_DEMOS:BOOL=OFF" />
<arg value= "-DCMAKE_BUILD_TYPE=Release" />
<arg value= "-DCMAKE_BUILD_TYPE=Release" />
<arg value= "." />
<arg value= "-G" />
<arg value= "-DCMAKE_SYSTEM_NAME=Windows" />
<arg value= '"MinGW Makefiles"' />
<arg value= "-DCMAKE_C_COMPILER=${cross.compile.target}-gcc" />
<arg value= "-DCMAKE_CXX_COMPILER=${cross.compile.target}-g++" />
<arg value= "-DCMAKE_RC_COMPILER=${cross.compile.target}-windres" />
<arg value= "-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target}" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY" />
</exec>
</exec>
<exec executable= "${make.windows}" dir= "${bullet.folder}" />
<exec executable= "${make.windows}" dir= "${bullet.folder}" />
</target>
</target>
@ -417,4 +426,26 @@
<exec executable= "${make.linux}" dir= "${bullet.folder}" />
<exec executable= "${make.linux}" dir= "${bullet.folder}" />
</target>
</target>
<target name= "-compile-bullet-sources-linux-mingw-64" if= "isLinux64" unless= "haveBulletLibraryMingw64" >
<property name= "cross.compile.target" value= "x86_64-w64-mingw32" />
<mkdir dir= "build/bullet-base-mingw-64" />
<property location= "build/bullet-base-mingw-64" name= "build-mingw64.folder.resolved" />
<exec executable= "${cmake.linux}" dir= "${bullet.folder}" failonerror= "true" >
<arg value= "-DLIBRARY_OUTPUT_PATH='${build-mingw64.folder.resolved}'" />
<arg value= "-DBUILD_SHARED_LIBS=OFF" />
<arg value= "-DBUILD_EXTRAS=OFF" />
<arg value= "-DBUILD_DEMOS=OFF" />
<arg value= "-DCMAKE_BUILD_TYPE=Release" />
<arg value= "-DCMAKE_SYSTEM_NAME=Windows" />
<arg value= "-DCMAKE_C_COMPILER=${cross.compile.target}-gcc" />
<arg value= "-DCMAKE_CXX_COMPILER=${cross.compile.target}-g++" />
<arg value= "-DCMAKE_RC_COMPILER=${cross.compile.target}-windres" />
<arg value= "-DCMAKE_FIND_ROOT_PATH=/usr/${cross.compile.target}" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_PROGRAM=NEVER" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_LIBRARY=ONLY" />
<arg value= "-DCMAKE_FIND_ROOT_PATH_MODE_INCLUDE=ONLY" />
</exec>
<exec executable= "${make.linux}" dir= "${bullet.folder}" />
</target>
</project>
</project>