null check on the lightList in SinglePassAndImageBasedLightingLogic.makeCurrent. as it may be null when you preload
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@ -80,11 +80,13 @@ public final class SinglePassAndImageBasedLightingLogic extends DefaultTechnique
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//TODO here we have a problem, this is called once before render, so the define will be set for all passes (in case we have more than NB_LIGHTS lights)
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//TODO here we have a problem, this is called once before render, so the define will be set for all passes (in case we have more than NB_LIGHTS lights)
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//Though the second pass should not render IBL as it is taken care of on first pass like ambient light in phong lighting.
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//Though the second pass should not render IBL as it is taken care of on first pass like ambient light in phong lighting.
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//We cannot change the define between passes and the old technique, and for some reason the code fails on mac (renders nothing).
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//We cannot change the define between passes and the old technique, and for some reason the code fails on mac (renders nothing).
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lightProbe = extractIndirectLights(lights,false);
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if(lights != null) {
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if(lightProbe == null){
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lightProbe = extractIndirectLights(lights, false);
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defines.set(indirectLightingDefineId, false);
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if (lightProbe == null) {
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} else {
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defines.set(indirectLightingDefineId, false);
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defines.set(indirectLightingDefineId, true);
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} else {
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defines.set(indirectLightingDefineId, true);
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}
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}
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}
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return super.makeCurrent(assetManager, renderManager, rendererCaps, lights, defines);
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return super.makeCurrent(assetManager, renderManager, rendererCaps, lights, defines);
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