From 2bfd91ef2ed1266d0978ba188d6b260737f98273 Mon Sep 17 00:00:00 2001 From: "Sha..rd" Date: Fri, 14 Sep 2012 05:26:08 +0000 Subject: [PATCH] * MeshLoader will no longer generate NaN weights for vertices with no bone-weight assignments. Instead it will generate zero which will cause those vertices to remain in the bind pose. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9727 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java b/engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java index 2fc898a8e..d9ea6785f 100644 --- a/engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java +++ b/engine/src/ogre/com/jme3/scene/plugins/ogre/MeshLoader.java @@ -344,7 +344,7 @@ public class MeshLoader extends DefaultHandler implements AssetLoader { if (sum != 1f) { weightsFloatData.position(weightsFloatData.position() - 4); // compute new vals based on sum - float sumToB = 1f / sum; + float sumToB = sum == 0 ? 0 : 1f / sum; weightsFloatData.put(w0 * sumToB); weightsFloatData.put(w1 * sumToB); weightsFloatData.put(w2 * sumToB);