fix for issue #992 (HelloCollision throws an AssetLoadException)
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@ -1,5 +1,5 @@
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/*
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/*
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* Copyright (c) 2009-2012 jMonkeyEngine
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* Copyright (c) 2009-2018 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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@ -33,7 +33,7 @@
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package jme3test.helloworld;
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package jme3test.helloworld;
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import com.jme3.app.SimpleApplication;
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import com.jme3.app.SimpleApplication;
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import com.jme3.asset.plugins.ZipLocator;
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import com.jme3.asset.plugins.HttpZipLocator;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.CapsuleCollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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@ -88,7 +88,9 @@ public class HelloCollision extends SimpleApplication
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setUpLight();
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setUpLight();
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// We load the scene from the zip file and adjust its size.
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// We load the scene from the zip file and adjust its size.
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assetManager.registerLocator("town.zip", ZipLocator.class);
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assetManager.registerLocator(
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"https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/jmonkeyengine/town.zip",
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HttpZipLocator.class);
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sceneModel = assetManager.loadModel("main.scene");
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sceneModel = assetManager.loadModel("main.scene");
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sceneModel.setLocalScale(2f);
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sceneModel.setLocalScale(2f);
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