Filters : fixed depth buffer rendering for additionnal passes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8176 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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/*
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/*
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* Copyright (c) 2009-2010 jMonkeyEngine
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* Copyright (c) 2009-2010 jMonkeyEngine
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* All rights reserved.
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* All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* modification, are permitted provided that the following conditions are
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* met:
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* met:
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*
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*
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* * Redistributions of source code must retain the above copyright
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* notice, this list of conditions and the following disclaimer.
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*
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*
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* * Redistributions in binary form must reproduce the above copyright
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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*
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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* without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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*/
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package com.jme3.post;
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package com.jme3.post;
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import com.jme3.asset.AssetManager;
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import com.jme3.asset.AssetManager;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.InputCapsule;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeExporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.JmeImporter;
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import com.jme3.export.OutputCapsule;
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import com.jme3.export.OutputCapsule;
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import com.jme3.export.Savable;
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import com.jme3.export.Savable;
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import com.jme3.material.Material;
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import com.jme3.material.Material;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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import com.jme3.renderer.ViewPort;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.FrameBuffer;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Image.Format;
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import com.jme3.texture.Texture2D;
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import com.jme3.texture.Texture2D;
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import java.io.IOException;
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import java.io.IOException;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.List;
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import java.util.List;
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/**
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/**
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* Filters are 2D effects applied to the rendered scene.<br>
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* Filters are 2D effects applied to the rendered scene.<br>
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* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br>
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* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br>
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* This texture is applied on a fullscreen quad, with a special material.<br>
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* This texture is applied on a fullscreen quad, with a special material.<br>
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* This material uses a shader that aplly the desired effect to the scene texture.<br>
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* This material uses a shader that aplly the desired effect to the scene texture.<br>
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* <br>
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* <br>
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* This class is abstract, any Filter must extend it.<br>
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* This class is abstract, any Filter must extend it.<br>
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* Any filter holds a frameBuffer and a texture<br>
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* Any filter holds a frameBuffer and a texture<br>
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* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
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* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br>
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*
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*
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* @author Rémy Bouquet aka Nehon
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* @author Rémy Bouquet aka Nehon
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*/
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*/
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public abstract class Filter implements Savable {
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public abstract class Filter implements Savable {
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private String name;
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private String name;
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protected Pass defaultPass;
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protected Pass defaultPass;
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protected List<Pass> postRenderPasses;
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protected List<Pass> postRenderPasses;
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protected Material material;
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protected Material material;
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protected boolean enabled = true;
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protected boolean enabled = true;
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protected FilterPostProcessor processor;
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protected FilterPostProcessor processor;
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public Filter(String name) {
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public Filter(String name) {
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this.name = name;
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this.name = name;
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}
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}
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/**
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/**
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* Inner class Pass
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* Inner class Pass
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* Pass are like filters in filters.
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* Pass are like filters in filters.
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* Some filters will need multiple passes before the final render
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* Some filters will need multiple passes before the final render
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*/
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*/
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public class Pass {
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public class Pass {
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protected FrameBuffer renderFrameBuffer;
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protected FrameBuffer renderFrameBuffer;
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protected Texture2D renderedTexture;
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protected Texture2D renderedTexture;
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protected Texture2D depthTexture;
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protected Texture2D depthTexture;
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protected Material passMaterial;
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protected Material passMaterial;
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/**
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/**
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* init the pass called internally
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* init the pass called internally
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* @param renderer
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* @param renderer
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* @param width
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* @param width
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* @param height
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* @param height
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* @param textureFormat
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* @param textureFormat
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* @param depthBufferFormat
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* @param depthBufferFormat
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* @param numSamples
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* @param numSamples
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*/
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*/
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) {
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) {
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Collection<Caps> caps = renderer.getCaps();
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Collection<Caps> caps = renderer.getCaps();
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
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renderFrameBuffer = new FrameBuffer(width, height, numSamples);
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renderFrameBuffer = new FrameBuffer(width, height, numSamples);
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
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if(renderDepth){
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
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if (renderDepth) {
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renderFrameBuffer.setDepthTexture(depthTexture);
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
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}
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renderFrameBuffer.setDepthTexture(depthTexture);
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} else {
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}
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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} else {
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renderedTexture = new Texture2D(width, height, textureFormat);
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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if(renderDepth){
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renderedTexture = new Texture2D(width, height, textureFormat);
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depthTexture = new Texture2D(width, height, depthBufferFormat);
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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renderFrameBuffer.setDepthTexture(depthTexture);
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if (renderDepth) {
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}
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depthTexture = new Texture2D(width, height, depthBufferFormat);
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}
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renderFrameBuffer.setDepthTexture(depthTexture);
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}
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renderFrameBuffer.setColorTexture(renderedTexture);
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}
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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renderFrameBuffer.setColorTexture(renderedTexture);
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}
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/**
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}
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* init the pass called internally
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* @param renderer
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/**
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* @param width
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* init the pass called internally
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* @param height
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* @param renderer
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* @param textureFormat
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* @param width
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* @param depthBufferFormat
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* @param height
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*/
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* @param textureFormat
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) {
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* @param depthBufferFormat
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init(renderer, width, height, textureFormat, depthBufferFormat, 1);
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*/
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}
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) {
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init(renderer, width, height, textureFormat, depthBufferFormat, 1);
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
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}
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
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}
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
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/**
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}
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* init the pass called internally
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* @param renderer
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/**
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* @param width
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* init the pass called internally
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* @param height
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* @param renderer
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* @param textureFormat
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* @param width
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* @param depthBufferFormat
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* @param height
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* @param numSample
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* @param textureFormat
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* @param material
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* @param depthBufferFormat
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*/
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* @param numSample
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
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* @param material
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init(renderer, width, height, textureFormat, depthBufferFormat, numSample);
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*/
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passMaterial = material;
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) {
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}
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init(renderer, width, height, textureFormat, depthBufferFormat, numSample);
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passMaterial = material;
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public boolean requiresSceneAsTexture() {
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}
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return false;
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}
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public boolean requiresSceneAsTexture() {
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return false;
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public boolean requiresDepthAsTexture() {
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}
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return false;
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}
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public boolean requiresDepthAsTexture() {
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return false;
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public void beforeRender() {
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}
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}
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public void beforeRender() {
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public FrameBuffer getRenderFrameBuffer() {
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}
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return renderFrameBuffer;
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}
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public FrameBuffer getRenderFrameBuffer() {
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return renderFrameBuffer;
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public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
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}
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this.renderFrameBuffer = renderFrameBuffer;
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}
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public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
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this.renderFrameBuffer = renderFrameBuffer;
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public Texture2D getDepthTexture() {
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}
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return depthTexture;
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}
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public Texture2D getDepthTexture() {
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return depthTexture;
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public Texture2D getRenderedTexture() {
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}
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return renderedTexture;
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}
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public Texture2D getRenderedTexture() {
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return renderedTexture;
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public void setRenderedTexture(Texture2D renderedTexture) {
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}
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this.renderedTexture = renderedTexture;
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}
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public void setRenderedTexture(Texture2D renderedTexture) {
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this.renderedTexture = renderedTexture;
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public Material getPassMaterial() {
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}
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return passMaterial;
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}
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public Material getPassMaterial() {
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return passMaterial;
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public void setPassMaterial(Material passMaterial) {
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}
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this.passMaterial = passMaterial;
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}
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public void setPassMaterial(Material passMaterial) {
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this.passMaterial = passMaterial;
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public void cleanup(Renderer r) {
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}
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}
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}
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public void cleanup(Renderer r) {
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}
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/**
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}
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* returns the default pass texture format
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* @return
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/**
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*/
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* returns the default pass texture format
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protected Format getDefaultPassTextureFormat() {
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* @return
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return Format.RGBA8;
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*/
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}
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protected Format getDefaultPassTextureFormat() {
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return Format.RGBA8;
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/**
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}
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* returns the default pass depth format
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* @return
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/**
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*/
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* returns the default pass depth format
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protected Format getDefaultPassDepthFormat() {
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* @return
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return Format.Depth;
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*/
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}
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protected Format getDefaultPassDepthFormat() {
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return Format.Depth;
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/**
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}
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* contruct a Filter
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*/
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/**
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protected Filter() {
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* contruct a Filter
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this("filter");
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*/
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}
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protected Filter() {
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this("filter");
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/**
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}
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*
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* initialize this filter
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/**
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* use InitFilter for overriding filter initialization
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*
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* @param manager the assetManager
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* initialize this filter
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* @param renderManager the renderManager
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* use InitFilter for overriding filter initialization
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* @param vp the viewport
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* @param manager the assetManager
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* @param w the width
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* @param renderManager the renderManager
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* @param h the height
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* @param vp the viewport
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*/
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* @param w the width
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protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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* @param h the height
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// cleanup(renderManager.getRenderer());
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*/
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defaultPass = new Pass();
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protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) {
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defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
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// cleanup(renderManager.getRenderer());
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initFilter(manager, renderManager, vp, w, h);
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defaultPass = new Pass();
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}
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defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat());
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initFilter(manager, renderManager, vp, w, h);
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/**
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}
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* cleanup this filter
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* @param r
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/**
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*/
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* cleanup this filter
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protected final void cleanup(Renderer r) {
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* @param r
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processor = null;
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*/
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if (defaultPass != null) {
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protected final void cleanup(Renderer r) {
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defaultPass.cleanup(r);
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processor = null;
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}
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if (defaultPass != null) {
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if (postRenderPasses != null) {
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defaultPass.cleanup(r);
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for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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}
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Pass pass = it.next();
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if (postRenderPasses != null) {
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pass.cleanup(r);
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for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) {
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}
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Pass pass = it.next();
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}
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pass.cleanup(r);
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cleanUpFilter(r);
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}
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}
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}
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cleanUpFilter(r);
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/**
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}
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* Initialization of sub classes filters
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* This method is called once when the filter is added to the FilterPostProcessor
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/**
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* It should contain Material initializations and extra passes initialization
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* Initialization of sub classes filters
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* @param manager the assetManager
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* This method is called once when the filter is added to the FilterPostProcessor
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* @param renderManager the renderManager
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* It should contain Material initializations and extra passes initialization
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* @param vp the viewPort where this filter is rendered
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* @param manager the assetManager
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* @param w the width of the filter
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* @param renderManager the renderManager
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* @param h the height of the filter
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* @param vp the viewPort where this filter is rendered
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*/
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* @param w the width of the filter
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protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h);
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* @param h the height of the filter
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*/
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/**
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protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h);
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* override this method if you have some cleanup to do
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* @param r the renderer
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/**
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*/
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* override this method if you have some cleanup to do
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protected void cleanUpFilter(Renderer r) {
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* @param r the renderer
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}
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*/
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protected void cleanUpFilter(Renderer r) {
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;
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}
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/**
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;
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* Must return the material used for this filter.
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* this method is called every frame.
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/**
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*
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* Must return the material used for this filter.
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* @return the material used for this filter.
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* this method is called every frame.
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*/
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*
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protected abstract Material getMaterial();
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* @return the material used for this filter.
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*/
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/**
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protected abstract Material getMaterial();
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* Override this method if you want to make a pre pass, before the actual rendering of the frame
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* @param renderManager
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/**
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* @param viewPort
|
* Override this method if you want to make a pre pass, before the actual rendering of the frame
|
||||||
*/
|
* @param renderManager
|
||||||
protected void postQueue(RenderManager renderManager, ViewPort viewPort) {
|
* @param viewPort
|
||||||
}
|
*/
|
||||||
|
protected void postQueue(RenderManager renderManager, ViewPort viewPort) {
|
||||||
/**
|
}
|
||||||
* Override this method if you want to modify parameters according to tpf before the rendering of the frame.
|
|
||||||
* This is usefull for animated filters
|
/**
|
||||||
* Also it can be the place to render pre passes
|
* Override this method if you want to modify parameters according to tpf before the rendering of the frame.
|
||||||
* @param tpf the time used to render the previous frame
|
* This is usefull for animated filters
|
||||||
*/
|
* Also it can be the place to render pre passes
|
||||||
protected void preFrame(float tpf) {
|
* @param tpf the time used to render the previous frame
|
||||||
}
|
*/
|
||||||
|
protected void preFrame(float tpf) {
|
||||||
/**
|
}
|
||||||
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
|
|
||||||
* @param renderManager
|
/**
|
||||||
* @param viewPort
|
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering
|
||||||
* @param prevFilterBuffer
|
* @param renderManager
|
||||||
* @param sceneBuffer
|
* @param viewPort
|
||||||
*/
|
* @param prevFilterBuffer
|
||||||
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
* @param sceneBuffer
|
||||||
}
|
*/
|
||||||
|
protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) {
|
||||||
/**
|
}
|
||||||
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved
|
|
||||||
* This method should always begin by super.write(ex);
|
/**
|
||||||
* @param ex
|
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved
|
||||||
* @throws IOException
|
* This method should always begin by super.write(ex);
|
||||||
*/
|
* @param ex
|
||||||
public void write(JmeExporter ex) throws IOException {
|
* @throws IOException
|
||||||
OutputCapsule oc = ex.getCapsule(this);
|
*/
|
||||||
oc.write(name, "name", "");
|
public void write(JmeExporter ex) throws IOException {
|
||||||
oc.write(enabled, "enabled", true);
|
OutputCapsule oc = ex.getCapsule(this);
|
||||||
}
|
oc.write(name, "name", "");
|
||||||
|
oc.write(enabled, "enabled", true);
|
||||||
/**
|
}
|
||||||
* Override this method if you want to load extra properties when the filter
|
|
||||||
* is loaded else only basic properties of the filter will be loaded
|
/**
|
||||||
* This method should always begin by super.read(im);
|
* Override this method if you want to load extra properties when the filter
|
||||||
*/
|
* is loaded else only basic properties of the filter will be loaded
|
||||||
public void read(JmeImporter im) throws IOException {
|
* This method should always begin by super.read(im);
|
||||||
InputCapsule ic = im.getCapsule(this);
|
*/
|
||||||
name = ic.readString("name", "");
|
public void read(JmeImporter im) throws IOException {
|
||||||
enabled = ic.readBoolean("enabled", true);
|
InputCapsule ic = im.getCapsule(this);
|
||||||
}
|
name = ic.readString("name", "");
|
||||||
|
enabled = ic.readBoolean("enabled", true);
|
||||||
/**
|
}
|
||||||
* returns the name of the filter
|
|
||||||
* @return
|
/**
|
||||||
*/
|
* returns the name of the filter
|
||||||
public String getName() {
|
* @return
|
||||||
return name;
|
*/
|
||||||
}
|
public String getName() {
|
||||||
|
return name;
|
||||||
/**
|
}
|
||||||
* Sets the name of the filter
|
|
||||||
* @param name
|
/**
|
||||||
*/
|
* Sets the name of the filter
|
||||||
public void setName(String name) {
|
* @param name
|
||||||
this.name = name;
|
*/
|
||||||
}
|
public void setName(String name) {
|
||||||
|
this.name = name;
|
||||||
/**
|
}
|
||||||
* returns the default pass frame buffer
|
|
||||||
* @return
|
/**
|
||||||
*/
|
* returns the default pass frame buffer
|
||||||
protected FrameBuffer getRenderFrameBuffer() {
|
* @return
|
||||||
return defaultPass.renderFrameBuffer;
|
*/
|
||||||
}
|
protected FrameBuffer getRenderFrameBuffer() {
|
||||||
|
return defaultPass.renderFrameBuffer;
|
||||||
/**
|
}
|
||||||
* sets the default pas frame buffer
|
|
||||||
* @param renderFrameBuffer
|
/**
|
||||||
*/
|
* sets the default pas frame buffer
|
||||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
* @param renderFrameBuffer
|
||||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer;
|
*/
|
||||||
}
|
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) {
|
||||||
|
this.defaultPass.renderFrameBuffer = renderFrameBuffer;
|
||||||
/**
|
}
|
||||||
* returns the rendered texture of this filter
|
|
||||||
* @return
|
/**
|
||||||
*/
|
* returns the rendered texture of this filter
|
||||||
protected Texture2D getRenderedTexture() {
|
* @return
|
||||||
return defaultPass.renderedTexture;
|
*/
|
||||||
}
|
protected Texture2D getRenderedTexture() {
|
||||||
|
return defaultPass.renderedTexture;
|
||||||
/**
|
}
|
||||||
* sets the rendered texture of this filter
|
|
||||||
* @param renderedTexture
|
/**
|
||||||
*/
|
* sets the rendered texture of this filter
|
||||||
protected void setRenderedTexture(Texture2D renderedTexture) {
|
* @param renderedTexture
|
||||||
this.defaultPass.renderedTexture = renderedTexture;
|
*/
|
||||||
}
|
protected void setRenderedTexture(Texture2D renderedTexture) {
|
||||||
|
this.defaultPass.renderedTexture = renderedTexture;
|
||||||
/**
|
}
|
||||||
* Override this method and return true if your Filter needs the depth texture
|
|
||||||
*
|
/**
|
||||||
* @return true if your Filter need the depth texture
|
* Override this method and return true if your Filter needs the depth texture
|
||||||
*/
|
*
|
||||||
protected boolean isRequiresDepthTexture() {
|
* @return true if your Filter need the depth texture
|
||||||
return false;
|
*/
|
||||||
}
|
protected boolean isRequiresDepthTexture() {
|
||||||
|
return false;
|
||||||
/**
|
}
|
||||||
* Override this method and return false if your Filter does not need the scene texture
|
|
||||||
*
|
/**
|
||||||
* @return false if your Filter does not need the scene texture
|
* Override this method and return false if your Filter does not need the scene texture
|
||||||
*/
|
*
|
||||||
protected boolean isRequiresSceneTexture() {
|
* @return false if your Filter does not need the scene texture
|
||||||
return true;
|
*/
|
||||||
}
|
protected boolean isRequiresSceneTexture() {
|
||||||
|
return true;
|
||||||
/**
|
}
|
||||||
* returns the list of the postRender passes
|
|
||||||
* @return
|
/**
|
||||||
*/
|
* returns the list of the postRender passes
|
||||||
protected List<Pass> getPostRenderPasses() {
|
* @return
|
||||||
return postRenderPasses;
|
*/
|
||||||
}
|
protected List<Pass> getPostRenderPasses() {
|
||||||
|
return postRenderPasses;
|
||||||
/**
|
}
|
||||||
* Enable or disable this filter
|
|
||||||
* @param enabled true to enable
|
/**
|
||||||
*/
|
* Enable or disable this filter
|
||||||
public void setEnabled(boolean enabled) {
|
* @param enabled true to enable
|
||||||
if (processor != null) {
|
*/
|
||||||
processor.setFilterState(this, enabled);
|
public void setEnabled(boolean enabled) {
|
||||||
} else {
|
if (processor != null) {
|
||||||
this.enabled = enabled;
|
processor.setFilterState(this, enabled);
|
||||||
}
|
} else {
|
||||||
}
|
this.enabled = enabled;
|
||||||
|
}
|
||||||
/**
|
}
|
||||||
* returns ttrue if the filter is enabled
|
|
||||||
* @return enabled
|
/**
|
||||||
*/
|
* returns ttrue if the filter is enabled
|
||||||
public boolean isEnabled() {
|
* @return enabled
|
||||||
return enabled;
|
*/
|
||||||
}
|
public boolean isEnabled() {
|
||||||
|
return enabled;
|
||||||
/**
|
}
|
||||||
* sets a reference to the FilterPostProcessor ti which this filter is attached
|
|
||||||
* @param proc
|
/**
|
||||||
*/
|
* sets a reference to the FilterPostProcessor ti which this filter is attached
|
||||||
protected void setProcessor(FilterPostProcessor proc) {
|
* @param proc
|
||||||
processor = proc;
|
*/
|
||||||
}
|
protected void setProcessor(FilterPostProcessor proc) {
|
||||||
}
|
processor = proc;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user