git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8176 75d07b2b-3a1a-0410-a2c5-0572b91ccdca3.0
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/* |
/* |
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* Copyright (c) 2009-2010 jMonkeyEngine |
* Copyright (c) 2009-2010 jMonkeyEngine |
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* All rights reserved. |
* All rights reserved. |
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* |
* |
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* Redistribution and use in source and binary forms, with or without |
* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
* modification, are permitted provided that the following conditions are |
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* met: |
* met: |
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* |
* |
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* * Redistributions of source code must retain the above copyright |
* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
* notice, this list of conditions and the following disclaimer. |
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* |
* |
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* * Redistributions in binary form must reproduce the above copyright |
* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
* documentation and/or other materials provided with the distribution. |
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* |
* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
* without specific prior written permission. |
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* |
* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
*/ |
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package com.jme3.post; |
package com.jme3.post; |
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|
|
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import com.jme3.asset.AssetManager; |
import com.jme3.asset.AssetManager; |
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import com.jme3.export.InputCapsule; |
import com.jme3.export.InputCapsule; |
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import com.jme3.export.JmeExporter; |
import com.jme3.export.JmeExporter; |
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import com.jme3.export.JmeImporter; |
import com.jme3.export.JmeImporter; |
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import com.jme3.export.OutputCapsule; |
import com.jme3.export.OutputCapsule; |
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import com.jme3.export.Savable; |
import com.jme3.export.Savable; |
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import com.jme3.material.Material; |
import com.jme3.material.Material; |
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import com.jme3.renderer.Caps; |
import com.jme3.renderer.Caps; |
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import com.jme3.renderer.RenderManager; |
import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.Renderer; |
import com.jme3.renderer.Renderer; |
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import com.jme3.renderer.ViewPort; |
import com.jme3.renderer.ViewPort; |
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import com.jme3.texture.FrameBuffer; |
import com.jme3.texture.FrameBuffer; |
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import com.jme3.texture.Image.Format; |
import com.jme3.texture.Image.Format; |
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import com.jme3.texture.Texture2D; |
import com.jme3.texture.Texture2D; |
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import java.io.IOException; |
import java.io.IOException; |
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import java.util.Collection; |
import java.util.Collection; |
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import java.util.Iterator; |
import java.util.Iterator; |
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import java.util.List; |
import java.util.List; |
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|
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/** |
/** |
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* Filters are 2D effects applied to the rendered scene.<br> |
* Filters are 2D effects applied to the rendered scene.<br> |
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* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
* The filter is fed with the rendered scene image rendered in an offscreen frame buffer.<br> |
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* This texture is applied on a fullscreen quad, with a special material.<br> |
* This texture is applied on a fullscreen quad, with a special material.<br> |
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* This material uses a shader that aplly the desired effect to the scene texture.<br> |
* This material uses a shader that aplly the desired effect to the scene texture.<br> |
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* <br> |
* <br> |
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* This class is abstract, any Filter must extend it.<br> |
* This class is abstract, any Filter must extend it.<br> |
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* Any filter holds a frameBuffer and a texture<br> |
* Any filter holds a frameBuffer and a texture<br> |
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* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br> |
* The getMaterial must return a Material that use a GLSL shader immplementing the desired effect<br> |
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* |
* |
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* @author Rémy Bouquet aka Nehon |
* @author Rémy Bouquet aka Nehon |
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*/ |
*/ |
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public abstract class Filter implements Savable { |
public abstract class Filter implements Savable { |
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private String name; |
private String name; |
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protected Pass defaultPass; |
protected Pass defaultPass; |
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protected List<Pass> postRenderPasses; |
protected List<Pass> postRenderPasses; |
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protected Material material; |
protected Material material; |
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protected boolean enabled = true; |
protected boolean enabled = true; |
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protected FilterPostProcessor processor; |
protected FilterPostProcessor processor; |
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public Filter(String name) { |
public Filter(String name) { |
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this.name = name; |
this.name = name; |
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} |
} |
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/** |
/** |
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* Inner class Pass |
* Inner class Pass |
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* Pass are like filters in filters. |
* Pass are like filters in filters. |
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* Some filters will need multiple passes before the final render |
* Some filters will need multiple passes before the final render |
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*/ |
*/ |
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public class Pass { |
public class Pass { |
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protected FrameBuffer renderFrameBuffer; |
protected FrameBuffer renderFrameBuffer; |
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protected Texture2D renderedTexture; |
protected Texture2D renderedTexture; |
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protected Texture2D depthTexture; |
protected Texture2D depthTexture; |
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protected Material passMaterial; |
protected Material passMaterial; |
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/** |
/** |
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* init the pass called internally |
* init the pass called internally |
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* @param renderer |
* @param renderer |
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* @param width |
* @param width |
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* @param height |
* @param height |
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* @param textureFormat |
* @param textureFormat |
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* @param depthBufferFormat |
* @param depthBufferFormat |
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* @param numSamples |
* @param numSamples |
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*/ |
*/ |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples, boolean renderDepth) { |
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Collection<Caps> caps = renderer.getCaps(); |
Collection<Caps> caps = renderer.getCaps(); |
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) { |
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renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
renderFrameBuffer = new FrameBuffer(width, height, numSamples); |
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
renderedTexture = new Texture2D(width, height, numSamples, textureFormat); |
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if(renderDepth){ |
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
if (renderDepth) { |
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renderFrameBuffer.setDepthTexture(depthTexture); |
depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat); |
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} |
renderFrameBuffer.setDepthTexture(depthTexture); |
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} else { |
} |
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renderFrameBuffer = new FrameBuffer(width, height, 1); |
} else { |
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renderedTexture = new Texture2D(width, height, textureFormat); |
renderFrameBuffer = new FrameBuffer(width, height, 1); |
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if(renderDepth){ |
renderedTexture = new Texture2D(width, height, textureFormat); |
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depthTexture = new Texture2D(width, height, depthBufferFormat); |
renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
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renderFrameBuffer.setDepthTexture(depthTexture); |
if (renderDepth) { |
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} |
depthTexture = new Texture2D(width, height, depthBufferFormat); |
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} |
renderFrameBuffer.setDepthTexture(depthTexture); |
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} |
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renderFrameBuffer.setColorTexture(renderedTexture); |
} |
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renderFrameBuffer.setDepthBuffer(depthBufferFormat); |
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renderFrameBuffer.setColorTexture(renderedTexture); |
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} |
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/** |
} |
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* init the pass called internally |
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* @param renderer |
/** |
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* @param width |
* init the pass called internally |
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* @param height |
* @param renderer |
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* @param textureFormat |
* @param width |
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* @param depthBufferFormat |
* @param height |
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*/ |
* @param textureFormat |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
* @param depthBufferFormat |
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init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
*/ |
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} |
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat) { |
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init(renderer, width, height, textureFormat, depthBufferFormat, 1); |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
} |
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
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} |
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) { |
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false); |
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/** |
} |
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* init the pass called internally |
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* @param renderer |
/** |
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* @param width |
* init the pass called internally |
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* @param height |
* @param renderer |
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* @param textureFormat |
* @param width |
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* @param depthBufferFormat |
* @param height |
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* @param numSample |
* @param textureFormat |
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* @param material |
* @param depthBufferFormat |
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*/ |
* @param numSample |
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
* @param material |
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init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
*/ |
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passMaterial = material; |
public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSample, Material material) { |
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} |
init(renderer, width, height, textureFormat, depthBufferFormat, numSample); |
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passMaterial = material; |
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public boolean requiresSceneAsTexture() { |
} |
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return false; |
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} |
public boolean requiresSceneAsTexture() { |
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return false; |
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public boolean requiresDepthAsTexture() { |
} |
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return false; |
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} |
public boolean requiresDepthAsTexture() { |
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return false; |
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public void beforeRender() { |
} |
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} |
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public void beforeRender() { |
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public FrameBuffer getRenderFrameBuffer() { |
} |
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return renderFrameBuffer; |
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} |
public FrameBuffer getRenderFrameBuffer() { |
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return renderFrameBuffer; |
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public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
} |
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this.renderFrameBuffer = renderFrameBuffer; |
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} |
public void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
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this.renderFrameBuffer = renderFrameBuffer; |
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public Texture2D getDepthTexture() { |
} |
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return depthTexture; |
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} |
public Texture2D getDepthTexture() { |
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return depthTexture; |
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public Texture2D getRenderedTexture() { |
} |
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return renderedTexture; |
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} |
public Texture2D getRenderedTexture() { |
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return renderedTexture; |
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public void setRenderedTexture(Texture2D renderedTexture) { |
} |
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this.renderedTexture = renderedTexture; |
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} |
public void setRenderedTexture(Texture2D renderedTexture) { |
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this.renderedTexture = renderedTexture; |
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public Material getPassMaterial() { |
} |
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return passMaterial; |
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} |
public Material getPassMaterial() { |
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return passMaterial; |
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public void setPassMaterial(Material passMaterial) { |
} |
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this.passMaterial = passMaterial; |
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} |
public void setPassMaterial(Material passMaterial) { |
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this.passMaterial = passMaterial; |
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public void cleanup(Renderer r) { |
} |
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} |
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} |
public void cleanup(Renderer r) { |
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} |
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/** |
} |
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* returns the default pass texture format |
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* @return |
/** |
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*/ |
* returns the default pass texture format |
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protected Format getDefaultPassTextureFormat() { |
* @return |
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return Format.RGBA8; |
*/ |
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} |
protected Format getDefaultPassTextureFormat() { |
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return Format.RGBA8; |
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/** |
} |
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* returns the default pass depth format |
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* @return |
/** |
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*/ |
* returns the default pass depth format |
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protected Format getDefaultPassDepthFormat() { |
* @return |
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return Format.Depth; |
*/ |
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} |
protected Format getDefaultPassDepthFormat() { |
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return Format.Depth; |
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/** |
} |
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* contruct a Filter |
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*/ |
/** |
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protected Filter() { |
* contruct a Filter |
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this("filter"); |
*/ |
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} |
protected Filter() { |
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this("filter"); |
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/** |
} |
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* |
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* initialize this filter |
/** |
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* use InitFilter for overriding filter initialization |
* |
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* @param manager the assetManager |
* initialize this filter |
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* @param renderManager the renderManager |
* use InitFilter for overriding filter initialization |
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* @param vp the viewport |
* @param manager the assetManager |
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* @param w the width |
* @param renderManager the renderManager |
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* @param h the height |
* @param vp the viewport |
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*/ |
* @param w the width |
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protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
* @param h the height |
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// cleanup(renderManager.getRenderer());
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*/ |
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defaultPass = new Pass(); |
protected final void init(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h) { |
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defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
// cleanup(renderManager.getRenderer());
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initFilter(manager, renderManager, vp, w, h); |
defaultPass = new Pass(); |
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} |
defaultPass.init(renderManager.getRenderer(), w, h, getDefaultPassTextureFormat(), getDefaultPassDepthFormat()); |
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initFilter(manager, renderManager, vp, w, h); |
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/** |
} |
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* cleanup this filter |
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* @param r |
/** |
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*/ |
* cleanup this filter |
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protected final void cleanup(Renderer r) { |
* @param r |
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processor = null; |
*/ |
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if (defaultPass != null) { |
protected final void cleanup(Renderer r) { |
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defaultPass.cleanup(r); |
processor = null; |
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} |
if (defaultPass != null) { |
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if (postRenderPasses != null) { |
defaultPass.cleanup(r); |
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for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
} |
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Pass pass = it.next(); |
if (postRenderPasses != null) { |
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pass.cleanup(r); |
for (Iterator<Pass> it = postRenderPasses.iterator(); it.hasNext();) { |
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} |
Pass pass = it.next(); |
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} |
pass.cleanup(r); |
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cleanUpFilter(r); |
} |
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} |
} |
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cleanUpFilter(r); |
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/** |
} |
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* Initialization of sub classes filters |
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* This method is called once when the filter is added to the FilterPostProcessor |
/** |
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* It should contain Material initializations and extra passes initialization |
* Initialization of sub classes filters |
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* @param manager the assetManager |
* This method is called once when the filter is added to the FilterPostProcessor |
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* @param renderManager the renderManager |
* It should contain Material initializations and extra passes initialization |
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* @param vp the viewPort where this filter is rendered |
* @param manager the assetManager |
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* @param w the width of the filter |
* @param renderManager the renderManager |
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* @param h the height of the filter |
* @param vp the viewPort where this filter is rendered |
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*/ |
* @param w the width of the filter |
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protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
* @param h the height of the filter |
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*/ |
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/** |
protected abstract void initFilter(AssetManager manager, RenderManager renderManager, ViewPort vp, int w, int h); |
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* override this method if you have some cleanup to do |
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* @param r the renderer |
/** |
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*/ |
* override this method if you have some cleanup to do |
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protected void cleanUpFilter(Renderer r) { |
* @param r the renderer |
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} |
*/ |
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protected void cleanUpFilter(Renderer r) { |
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; |
} |
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/** |
; |
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* Must return the material used for this filter. |
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* this method is called every frame. |
/** |
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* |
* Must return the material used for this filter. |
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* @return the material used for this filter. |
* this method is called every frame. |
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*/ |
* |
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protected abstract Material getMaterial(); |
* @return the material used for this filter. |
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*/ |
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/** |
protected abstract Material getMaterial(); |
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* Override this method if you want to make a pre pass, before the actual rendering of the frame |
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* @param renderManager |
/** |
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* @param viewPort |
* Override this method if you want to make a pre pass, before the actual rendering of the frame |
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*/ |
* @param renderManager |
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protected void postQueue(RenderManager renderManager, ViewPort viewPort) { |
* @param viewPort |
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} |
*/ |
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protected void postQueue(RenderManager renderManager, ViewPort viewPort) { |
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/** |
} |
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* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
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* This is usefull for animated filters |
/** |
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* Also it can be the place to render pre passes |
* Override this method if you want to modify parameters according to tpf before the rendering of the frame. |
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* @param tpf the time used to render the previous frame |
* This is usefull for animated filters |
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*/ |
* Also it can be the place to render pre passes |
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protected void preFrame(float tpf) { |
* @param tpf the time used to render the previous frame |
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} |
*/ |
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protected void preFrame(float tpf) { |
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/** |
} |
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* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
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* @param renderManager |
/** |
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* @param viewPort |
* Override this method if you want to make a pass just after the frame has been rendered and just before the filter rendering |
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* @param prevFilterBuffer |
* @param renderManager |
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* @param sceneBuffer |
* @param viewPort |
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*/ |
* @param prevFilterBuffer |
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
* @param sceneBuffer |
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} |
*/ |
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protected void postFrame(RenderManager renderManager, ViewPort viewPort, FrameBuffer prevFilterBuffer, FrameBuffer sceneBuffer) { |
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/** |
} |
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* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
|
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* This method should always begin by super.write(ex); |
/** |
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* @param ex |
* Override this method if you want to save extra properties when the filter is saved else only basic properties of the filter will be saved |
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* @throws IOException |
* This method should always begin by super.write(ex); |
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*/ |
* @param ex |
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public void write(JmeExporter ex) throws IOException { |
* @throws IOException |
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OutputCapsule oc = ex.getCapsule(this); |
*/ |
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oc.write(name, "name", ""); |
public void write(JmeExporter ex) throws IOException { |
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oc.write(enabled, "enabled", true); |
OutputCapsule oc = ex.getCapsule(this); |
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} |
oc.write(name, "name", ""); |
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oc.write(enabled, "enabled", true); |
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/** |
} |
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* Override this method if you want to load extra properties when the filter |
|
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* is loaded else only basic properties of the filter will be loaded |
/** |
||||||
* This method should always begin by super.read(im); |
* Override this method if you want to load extra properties when the filter |
||||||
*/ |
* is loaded else only basic properties of the filter will be loaded |
||||||
public void read(JmeImporter im) throws IOException { |
* This method should always begin by super.read(im); |
||||||
InputCapsule ic = im.getCapsule(this); |
*/ |
||||||
name = ic.readString("name", ""); |
public void read(JmeImporter im) throws IOException { |
||||||
enabled = ic.readBoolean("enabled", true); |
InputCapsule ic = im.getCapsule(this); |
||||||
} |
name = ic.readString("name", ""); |
||||||
|
enabled = ic.readBoolean("enabled", true); |
||||||
/** |
} |
||||||
* returns the name of the filter |
|
||||||
* @return |
/** |
||||||
*/ |
* returns the name of the filter |
||||||
public String getName() { |
* @return |
||||||
return name; |
*/ |
||||||
} |
public String getName() { |
||||||
|
return name; |
||||||
/** |
} |
||||||
* Sets the name of the filter |
|
||||||
* @param name |
/** |
||||||
*/ |
* Sets the name of the filter |
||||||
public void setName(String name) { |
* @param name |
||||||
this.name = name; |
*/ |
||||||
} |
public void setName(String name) { |
||||||
|
this.name = name; |
||||||
/** |
} |
||||||
* returns the default pass frame buffer |
|
||||||
* @return |
/** |
||||||
*/ |
* returns the default pass frame buffer |
||||||
protected FrameBuffer getRenderFrameBuffer() { |
* @return |
||||||
return defaultPass.renderFrameBuffer; |
*/ |
||||||
} |
protected FrameBuffer getRenderFrameBuffer() { |
||||||
|
return defaultPass.renderFrameBuffer; |
||||||
/** |
} |
||||||
* sets the default pas frame buffer |
|
||||||
* @param renderFrameBuffer |
/** |
||||||
*/ |
* sets the default pas frame buffer |
||||||
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
* @param renderFrameBuffer |
||||||
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
*/ |
||||||
} |
protected void setRenderFrameBuffer(FrameBuffer renderFrameBuffer) { |
||||||
|
this.defaultPass.renderFrameBuffer = renderFrameBuffer; |
||||||
/** |
} |
||||||
* returns the rendered texture of this filter |
|
||||||
* @return |
/** |
||||||
*/ |
* returns the rendered texture of this filter |
||||||
protected Texture2D getRenderedTexture() { |
* @return |
||||||
return defaultPass.renderedTexture; |
*/ |
||||||
} |
protected Texture2D getRenderedTexture() { |
||||||
|
return defaultPass.renderedTexture; |
||||||
/** |
} |
||||||
* sets the rendered texture of this filter |
|
||||||
* @param renderedTexture |
/** |
||||||
*/ |
* sets the rendered texture of this filter |
||||||
protected void setRenderedTexture(Texture2D renderedTexture) { |
* @param renderedTexture |
||||||
this.defaultPass.renderedTexture = renderedTexture; |
*/ |
||||||
} |
protected void setRenderedTexture(Texture2D renderedTexture) { |
||||||
|
this.defaultPass.renderedTexture = renderedTexture; |
||||||
/** |
} |
||||||
* Override this method and return true if your Filter needs the depth texture |
|
||||||
* |
/** |
||||||
* @return true if your Filter need the depth texture |
* Override this method and return true if your Filter needs the depth texture |
||||||
*/ |
* |
||||||
protected boolean isRequiresDepthTexture() { |
* @return true if your Filter need the depth texture |
||||||
return false; |
*/ |
||||||
} |
protected boolean isRequiresDepthTexture() { |
||||||
|
return false; |
||||||
/** |
} |
||||||
* Override this method and return false if your Filter does not need the scene texture |
|
||||||
* |
/** |
||||||
* @return false if your Filter does not need the scene texture |
* Override this method and return false if your Filter does not need the scene texture |
||||||
*/ |
* |
||||||
protected boolean isRequiresSceneTexture() { |
* @return false if your Filter does not need the scene texture |
||||||
return true; |
*/ |
||||||
} |
protected boolean isRequiresSceneTexture() { |
||||||
|
return true; |
||||||
/** |
} |
||||||
* returns the list of the postRender passes |
|
||||||
* @return |
/** |
||||||
*/ |
* returns the list of the postRender passes |
||||||
protected List<Pass> getPostRenderPasses() { |
* @return |
||||||
return postRenderPasses; |
*/ |
||||||
} |
protected List<Pass> getPostRenderPasses() { |
||||||
|
return postRenderPasses; |
||||||
/** |
} |
||||||
* Enable or disable this filter |
|
||||||
* @param enabled true to enable |
/** |
||||||
*/ |
* Enable or disable this filter |
||||||
public void setEnabled(boolean enabled) { |
* @param enabled true to enable |
||||||
if (processor != null) { |
*/ |
||||||
processor.setFilterState(this, enabled); |
public void setEnabled(boolean enabled) { |
||||||
} else { |
if (processor != null) { |
||||||
this.enabled = enabled; |
processor.setFilterState(this, enabled); |
||||||
} |
} else { |
||||||
} |
this.enabled = enabled; |
||||||
|
} |
||||||
/** |
} |
||||||
* returns ttrue if the filter is enabled |
|
||||||
* @return enabled |
/** |
||||||
*/ |
* returns ttrue if the filter is enabled |
||||||
public boolean isEnabled() { |
* @return enabled |
||||||
return enabled; |
*/ |
||||||
} |
public boolean isEnabled() { |
||||||
|
return enabled; |
||||||
/** |
} |
||||||
* sets a reference to the FilterPostProcessor ti which this filter is attached |
|
||||||
* @param proc |
/** |
||||||
*/ |
* sets a reference to the FilterPostProcessor ti which this filter is attached |
||||||
protected void setProcessor(FilterPostProcessor proc) { |
* @param proc |
||||||
processor = proc; |
*/ |
||||||
} |
protected void setProcessor(FilterPostProcessor proc) { |
||||||
} |
processor = proc; |
||||||
|
} |
||||||
|
} |
||||||
|
Loading…
Reference in new issue