Filters : fixed depth buffer rendering for additionnal passes
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8176 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -102,21 +102,23 @@ public abstract class Filter implements Savable {
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
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if (numSamples > 1 && caps.contains(Caps.FrameBufferMultisample) && caps.contains(Caps.OpenGL31)) {
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renderFrameBuffer = new FrameBuffer(width, height, numSamples);
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renderFrameBuffer = new FrameBuffer(width, height, numSamples);
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
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renderedTexture = new Texture2D(width, height, numSamples, textureFormat);
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if(renderDepth){
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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if (renderDepth) {
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
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depthTexture = new Texture2D(width, height, numSamples, depthBufferFormat);
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renderFrameBuffer.setDepthTexture(depthTexture);
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renderFrameBuffer.setDepthTexture(depthTexture);
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}
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}
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} else {
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} else {
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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renderFrameBuffer = new FrameBuffer(width, height, 1);
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renderedTexture = new Texture2D(width, height, textureFormat);
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renderedTexture = new Texture2D(width, height, textureFormat);
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if(renderDepth){
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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if (renderDepth) {
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depthTexture = new Texture2D(width, height, depthBufferFormat);
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depthTexture = new Texture2D(width, height, depthBufferFormat);
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renderFrameBuffer.setDepthTexture(depthTexture);
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renderFrameBuffer.setDepthTexture(depthTexture);
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}
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}
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}
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}
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renderFrameBuffer.setColorTexture(renderedTexture);
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renderFrameBuffer.setColorTexture(renderedTexture);
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renderFrameBuffer.setDepthBuffer(depthBufferFormat);
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}
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}
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@ -133,7 +135,7 @@ public abstract class Filter implements Savable {
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}
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}
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
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public void init(Renderer renderer, int width, int height, Format textureFormat, Format depthBufferFormat, int numSamples) {
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
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init(renderer, width, height, textureFormat, depthBufferFormat, numSamples, false);
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}
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}
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/**
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/**
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