opengl3: add GLSLCompat into Gui.j3md
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@ -1,3 +1,5 @@
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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#ifdef TEXTURE
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#ifdef TEXTURE
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uniform sampler2D m_Texture;
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uniform sampler2D m_Texture;
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varying vec2 texCoord;
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varying vec2 texCoord;
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@ -6,6 +6,20 @@ MaterialDef Default GUI {
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Boolean VertexColor (UseVertexColor)
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Boolean VertexColor (UseVertexColor)
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}
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}
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Technique {
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VertexShader GLSL150: Common/MatDefs/Gui/Gui.vert
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FragmentShader GLSL150: Common/MatDefs/Gui/Gui.frag
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WorldParameters {
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WorldViewProjectionMatrix
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}
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Defines {
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TEXTURE : Texture
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VERTEX_COLOR : VertexColor
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}
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}
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Technique {
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Technique {
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VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
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VertexShader GLSL100: Common/MatDefs/Gui/Gui.vert
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FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
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FragmentShader GLSL100: Common/MatDefs/Gui/Gui.frag
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@ -20,7 +34,4 @@ MaterialDef Default GUI {
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}
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}
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}
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}
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Technique {
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}
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}
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}
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@ -1,3 +1,5 @@
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#import "Common/ShaderLib/GLSLCompat.glsllib"
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uniform mat4 g_WorldViewProjectionMatrix;
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uniform mat4 g_WorldViewProjectionMatrix;
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uniform vec4 m_Color;
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uniform vec4 m_Color;
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