One can now have a block ForcedRenderState in a technique defnition. this renderstate if filled will be forced into the renderer when the technique is forced
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9749 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -353,6 +353,15 @@ public class J3MLoader implements AssetLoader {
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renderState = null;
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}
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private void readForcedRenderState(List<Statement> renderStates) throws IOException{
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renderState = new RenderState();
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for (Statement statement : renderStates){
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readRenderStateStatement(statement.getLine());
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}
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technique.setForcedRenderState(renderState);
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renderState = null;
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}
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// <DEFINENAME> [ ":" <PARAMNAME> ]
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private void readDefine(String statement) throws IOException{
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String[] split = statement.split(":");
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@ -386,6 +395,8 @@ public class J3MLoader implements AssetLoader {
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readWorldParams(statement.getContents());
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}else if (split[0].equals("RenderState")){
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readRenderState(statement.getContents());
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}else if (split[0].equals("ForcedRenderState")){
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readForcedRenderState(statement.getContents());
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}else if (split[0].equals("Defines")){
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readDefines(statement.getContents());
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}else{
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@ -113,6 +113,8 @@ public class TechniqueDef implements Savable {
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private boolean usesShaders;
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private RenderState renderState;
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private RenderState forcedRenderState;
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private LightMode lightMode = LightMode.Disable;
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private ShadowMode shadowMode = ShadowMode.Disable;
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@ -376,6 +378,14 @@ public class TechniqueDef implements Savable {
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}
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}
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public RenderState getForcedRenderState() {
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return forcedRenderState;
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}
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public void setForcedRenderState(RenderState forcedRenderState) {
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this.forcedRenderState = forcedRenderState;
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}
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/**
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* Returns a list of world parameters that are used by this
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* technique definition.
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@ -67,10 +67,8 @@ import java.util.logging.Logger;
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public class RenderManager {
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private static final Logger logger = Logger.getLogger(RenderManager.class.getName());
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private Renderer renderer;
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private UniformBindingManager uniformBindingManager = new UniformBindingManager();
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private ArrayList<ViewPort> preViewPorts = new ArrayList<ViewPort>();
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private ArrayList<ViewPort> viewPorts = new ArrayList<ViewPort>();
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private ArrayList<ViewPort> postViewPorts = new ArrayList<ViewPort>();
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@ -81,7 +79,6 @@ public class RenderManager {
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private boolean shader;
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private int viewX, viewY, viewWidth, viewHeight;
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private Matrix4f orthoMatrix = new Matrix4f();
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private String tmpTech;
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private boolean handleTranlucentBucket = true;
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@ -502,9 +499,19 @@ public class RenderManager {
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if (g.getMaterial().getMaterialDef().getTechniqueDef(forcedTechnique) != null) {
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tmpTech = g.getMaterial().getActiveTechnique() != null ? g.getMaterial().getActiveTechnique().getDef().getName() : "Default";
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g.getMaterial().selectTechnique(forcedTechnique, this);
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//saving forcedRenderState for future calls
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RenderState tmpRs = forcedRenderState;
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if (g.getMaterial().getActiveTechnique().getDef().getForcedRenderState() != null) {
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//forcing forced technique renderState
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forcedRenderState = g.getMaterial().getActiveTechnique().getDef().getForcedRenderState();
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}
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// use geometry's material
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g.getMaterial().render(g, this);
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g.getMaterial().selectTechnique(tmpTech, this);
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//restoring forcedRenderState
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forcedRenderState = tmpRs;
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//Reverted this part from revision 6197
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//If forcedTechnique does not exists, and frocedMaterial is not set, the geom MUST NOT be rendered
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} else if (forcedMaterial != null) {
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@ -635,7 +642,7 @@ public class RenderManager {
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// check culling first.
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if (!scene.checkCulling(vp.getCamera())) {
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// move on to shadow-only render
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if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint()!=Spatial.CullHint.Always) {
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if ((scene.getShadowMode() != RenderQueue.ShadowMode.Off || scene instanceof Node) && scene.getCullHint() != Spatial.CullHint.Always) {
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renderShadow(scene, vp.getQueue());
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}
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return;
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@ -1006,19 +1013,19 @@ public class RenderManager {
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for (int i = 0; i < preViewPorts.size(); i++) {
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ViewPort vp = preViewPorts.get(i);
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
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renderViewPort(vp, tpf);
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}
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}
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for (int i = 0; i < viewPorts.size(); i++) {
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ViewPort vp = viewPorts.get(i);
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
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renderViewPort(vp, tpf);
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}
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}
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for (int i = 0; i < postViewPorts.size(); i++) {
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ViewPort vp = postViewPorts.get(i);
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive){
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if (vp.getOutputFrameBuffer() != null || mainFrameBufferActive) {
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renderViewPort(vp, tpf);
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}
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}
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