From 2707b6586bb12bb6609d2de3f22f17163ef0d140 Mon Sep 17 00:00:00 2001 From: "rem..om" Date: Sat, 21 Sep 2013 11:51:11 +0000 Subject: [PATCH] Fixed an issue where HW skinnings buffer were causing an exception when loading a mesh git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10799 75d07b2b-3a1a-0410-a2c5-0572b91ccdca --- engine/src/core/com/jme3/scene/Mesh.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/engine/src/core/com/jme3/scene/Mesh.java b/engine/src/core/com/jme3/scene/Mesh.java index b537a65d1..1d567cdde 100644 --- a/engine/src/core/com/jme3/scene/Mesh.java +++ b/engine/src/core/com/jme3/scene/Mesh.java @@ -1166,7 +1166,9 @@ public class Mesh implements Savable, Cloneable { // Now, create the vertex buffers SafeArrayList oldVertexData = other.getBufferList(); for (VertexBuffer oldVb : oldVertexData) { - if (oldVb.getBufferType() == VertexBuffer.Type.Index) { + if (oldVb.getBufferType() == VertexBuffer.Type.Index + ||oldVb.getBufferType() == VertexBuffer.Type.HWBoneIndex + || oldVb.getBufferType() == VertexBuffer.Type.HWBoneWeight ) { // ignore the index buffer continue; }