Merge pull request #208 from AlrikG/compressed-dds-array-textures
Test case for compressed (DXT5) dds array texturesexperimental
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package jme3test.texture; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.material.Material; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.Caps; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Mesh; |
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import com.jme3.scene.VertexBuffer.Type; |
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import com.jme3.texture.Image; |
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import com.jme3.texture.Texture; |
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import com.jme3.texture.TextureArray; |
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import com.jme3.util.BufferUtils; |
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import java.util.ArrayList; |
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import java.util.List; |
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public class TestTextureArrayCompressed extends SimpleApplication |
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{ |
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@Override |
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public void simpleInitApp() |
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{ |
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Material mat = new Material(assetManager, "jme3test/texture/UnshadedArray.j3md"); |
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for (Caps caps : renderManager.getRenderer().getCaps()) { |
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System.out.println(caps.name()); |
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} |
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if(!renderManager.getRenderer().getCaps().contains(Caps.TextureArray)){ |
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throw new UnsupportedOperationException("Your hardware does not support TextureArray"); |
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} |
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Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.dds"); |
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Texture tex2 = assetManager.loadTexture("Textures/Terrain/BrickWall/BrickWall.dds"); |
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List<Image> images = new ArrayList<Image>(); |
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images.add(tex1.getImage()); |
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images.add(tex2.getImage()); |
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TextureArray tex3 = new TextureArray(images); |
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tex3.setMinFilter(Texture.MinFilter.Trilinear); |
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mat.setTexture("ColorMap", tex3); |
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Mesh m = new Mesh(); |
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Vector3f[] vertices = new Vector3f[8]; |
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vertices[0] = new Vector3f(0, 0, 0); |
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vertices[1] = new Vector3f(3, 0, 0); |
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vertices[2] = new Vector3f(0, 3, 0); |
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vertices[3] = new Vector3f(3, 3, 0); |
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vertices[4] = new Vector3f(3, 0, 0); |
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vertices[5] = new Vector3f(6, 0, 0); |
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vertices[6] = new Vector3f(3, 3, 0); |
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vertices[7] = new Vector3f(6, 3, 0); |
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Vector3f[] texCoord = new Vector3f[8]; |
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texCoord[0] = new Vector3f(0, 0, 0); |
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texCoord[1] = new Vector3f(1, 0, 0); |
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texCoord[2] = new Vector3f(0, 1, 0); |
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texCoord[3] = new Vector3f(1, 1, 0); |
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texCoord[4] = new Vector3f(0, 0, 1); |
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texCoord[5] = new Vector3f(1, 0, 1); |
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texCoord[6] = new Vector3f(0, 1, 1); |
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texCoord[7] = new Vector3f(1, 1, 1); |
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int[] indexes = { 2, 0, 1, 1, 3, 2 , 6, 4, 5, 5, 7, 6}; |
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m.setBuffer(Type.Position, 3, BufferUtils.createFloatBuffer(vertices)); |
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m.setBuffer(Type.TexCoord, 3, BufferUtils.createFloatBuffer(texCoord)); |
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m.setBuffer(Type.Index, 1, BufferUtils.createIntBuffer(indexes)); |
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m.updateBound(); |
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Geometry geom = new Geometry("Mesh", m); |
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geom.setMaterial(mat); |
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rootNode.attachChild(geom); |
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} |
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/** |
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* @param args |
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*/ |
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public static void main(String[] args) |
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{ |
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TestTextureArray app = new TestTextureArray(); |
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app.start(); |
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} |
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} |
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