GeometryBatchFactory now correctly transforms tangents buffer (it was not taking the 4th component into account)
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@9108 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -62,6 +62,29 @@ public class GeometryBatchFactory {
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}
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}
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private static void doTransformTangents(FloatBuffer inBuf, int offset, FloatBuffer outBuf, Matrix4f transform) {
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Vector3f tan = new Vector3f();
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float handedness = 0;
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// offset is given in element units
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// convert to be in component units
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offset *= 4;
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for (int i = 0; i < inBuf.capacity() / 4; i++) {
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tan.x = inBuf.get(i * 4 + 0);
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tan.y = inBuf.get(i * 4 + 1);
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tan.z = inBuf.get(i * 4 + 2);
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handedness = inBuf.get(i * 4 + 3);
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transform.multNormal(tan, tan);
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outBuf.put(offset + i * 4 + 0, tan.x);
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outBuf.put(offset + i * 4 + 1, tan.y);
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outBuf.put(offset + i * 4 + 2, tan.z);
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outBuf.put(offset + i * 4 + 3, handedness);
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}
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}
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/**
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* Merges all geometries in the collection into
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* the output mesh. Creates a new material using the TextureAtlas.
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@ -181,10 +204,14 @@ public class GeometryBatchFactory {
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FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doTransformVerts(inPos, globalVertIndex, outPos, worldMatrix);
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} else if (Type.Normal.ordinal() == bufType || Type.Tangent.ordinal() == bufType) {
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} else if (Type.Normal.ordinal() == bufType) {
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FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doTransformNorms(inPos, globalVertIndex, outPos, worldMatrix);
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}else if(Type.Tangent.ordinal() == bufType){
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FloatBuffer inPos = (FloatBuffer) inBuf.getDataReadOnly();
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FloatBuffer outPos = (FloatBuffer) outBuf.getData();
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doTransformTangents(inPos, globalVertIndex, outPos, worldMatrix);
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} else {
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inBuf.copyElements(0, outBuf, globalVertIndex, geomVertCount);
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}
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