Javadoc in RenderManager : Fixed some typos and added some for light mode methods.

cleanup_build_scripts
Nehon 9 years ago
parent d5ba6b92bd
commit 2648f67b34
  1. 20
      jme3-core/src/main/java/com/jme3/renderer/RenderManager.java

@ -746,27 +746,43 @@ public class RenderManager {
} }
/** /**
* Sets the light filter to use when rendering Lighted Geometries * Sets the light filter to use when rendering lighted Geometries
* *
* @see LightFilter * @see LightFilter
* @param lightFilter The light filter tose. Set it to null if you want all lights to be rendered * @param lightFilter The light filter. Set it to null if you want all lights to be rendered
*/ */
public void setLightFilter(LightFilter lightFilter) { public void setLightFilter(LightFilter lightFilter) {
this.lightFilter = lightFilter; this.lightFilter = lightFilter;
} }
/**
* Defines what light mode will be selected when a technique offers several light modes
* @param preferredLightMode
*/
public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) { public void setPreferredLightMode(TechniqueDef.LightMode preferredLightMode) {
this.preferredLightMode = preferredLightMode; this.preferredLightMode = preferredLightMode;
} }
/**
* returns the preferred light mode
* @return the light mode
*/
public TechniqueDef.LightMode getPreferredLightMode() { public TechniqueDef.LightMode getPreferredLightMode() {
return preferredLightMode; return preferredLightMode;
} }
/**
* returns the number of lights used for each pass when the light mode is single pass.
* @return the number of lights.
*/
public int getSinglePassLightBatchSize() { public int getSinglePassLightBatchSize() {
return singlePassLightBatchSize; return singlePassLightBatchSize;
} }
/**
* Sets the number of lights to use for each pass when the light mode is single pass.
* @param singlePassLightBatchSize the number of lights
*/
public void setSinglePassLightBatchSize(int singlePassLightBatchSize) { public void setSinglePassLightBatchSize(int singlePassLightBatchSize) {
this.singlePassLightBatchSize = singlePassLightBatchSize; this.singlePassLightBatchSize = singlePassLightBatchSize;
} }

Loading…
Cancel
Save