(SP)Lighting.vert: clarify comment regarding material colors

This commit is contained in:
shadowislord 2015-03-27 22:19:02 -04:00
parent 6252258c98
commit 26109fcbac
2 changed files with 3 additions and 1 deletions
jme3-core/src/main/resources/Common/MatDefs/Light

@ -126,7 +126,8 @@ void main(){
DiffuseSum = m_Diffuse * vec4(lightColor.rgb, 1.0);
SpecularSum = (m_Specular * lightColor).rgb;
#else
AmbientSum = g_AmbientLightColor.rgb; // Default: ambient color is dark gray
// Defaults: Ambient and diffuse are white, specular is black.
AmbientSum = g_AmbientLightColor.rgb;
DiffuseSum = vec4(lightColor.rgb, 1.0);
SpecularSum = vec3(0.0);
#endif

@ -117,6 +117,7 @@ void main(){
SpecularSum = m_Specular.rgb;
DiffuseSum = m_Diffuse;
#else
// Defaults: Ambient and diffuse are white, specular is black.
AmbientSum = g_AmbientLightColor.rgb;
SpecularSum = vec3(0.0);
DiffuseSum = vec4(1.0);