* All platforms now use asset configuration files. Subclasses of DesktopAssetManager no longer required. * Added general asset config file which is included by all * JmeSystemDelegate now always returns DesktopAssetManager * JmeSystem is now responsible for providing the platform-specific asset config path * Deprecate JmeSystem.createImageRaster(), it is simpler to create a DefaultImageRasterexperimental
parent
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commit
25b1780e09
@ -1,111 +0,0 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
|
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.asset; |
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import com.jme3.asset.plugins.AndroidLocator; |
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import com.jme3.asset.plugins.ClasspathLocator; |
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import com.jme3.audio.plugins.AndroidAudioLoader; |
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import com.jme3.audio.plugins.NativeVorbisLoader; |
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import com.jme3.audio.plugins.WAVLoader; |
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import com.jme3.system.AppSettings; |
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import com.jme3.system.android.JmeAndroidSystem; |
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import com.jme3.texture.plugins.AndroidBufferImageLoader; |
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import com.jme3.texture.plugins.AndroidNativeImageLoader; |
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import java.net.URL; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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/** |
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* <code>AndroidAssetManager</code> is an implementation of DesktopAssetManager for Android |
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* |
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* @author larynx |
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*/ |
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public class AndroidAssetManager extends DesktopAssetManager { |
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private static final Logger logger = Logger.getLogger(AndroidAssetManager.class.getName()); |
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private void registerLoaderSafe(String loaderClass, String ... extensions) { |
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try { |
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Class<? extends AssetLoader> loader = (Class<? extends AssetLoader>) Class.forName(loaderClass); |
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registerLoader(loader, extensions); |
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} catch (Exception e){ |
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logger.log(Level.WARNING, "Failed to load AssetLoader", e); |
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} |
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} |
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/** |
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* AndroidAssetManager constructor |
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* If URL == null then a default list of locators and loaders for android is set |
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* @param configFile |
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*/ |
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public AndroidAssetManager(URL configFile) { |
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System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); |
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// Set Default Android config
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registerLocator("", AndroidLocator.class); |
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registerLocator("", ClasspathLocator.class); |
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registerLoader(AndroidNativeImageLoader.class, "jpg", "jpeg", "bmp", "gif", "png"); |
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if (JmeAndroidSystem.getAudioRendererType().equals(AppSettings.ANDROID_MEDIAPLAYER)) { |
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registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav"); |
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} else if (JmeAndroidSystem.getAudioRendererType().equals(AppSettings.ANDROID_OPENAL_SOFT)) { |
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registerLoader(WAVLoader.class, "wav"); |
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registerLoader(NativeVorbisLoader.class, "ogg"); |
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} else { |
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throw new IllegalStateException("No Audio Renderer Type defined!"); |
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} |
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); |
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); |
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registerLoader(com.jme3.material.plugins.ShaderNodeDefinitionLoader.class, "j3sn"); |
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registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); |
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registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); |
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registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); |
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// Less common loaders (especially on Android)
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registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds"); |
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registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm"); |
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registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr"); |
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registerLoaderSafe("com.jme3.texture.plugins.TGALoader", "tga"); |
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registerLoaderSafe("com.jme3.scene.plugins.OBJLoader", "obj"); |
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registerLoaderSafe("com.jme3.scene.plugins.MTLLoader", "mtl"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.MeshLoader", "mesh.xml"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.SkeletonLoader", "skeleton.xml"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.MaterialLoader", "material"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.SceneLoader", "scene"); |
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logger.fine("AndroidAssetManager created."); |
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} |
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} |
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@ -0,0 +1,8 @@ |
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INCLUDE com/jme3/asset/General.cfg |
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# Android specific locators |
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LOCATOR / com.jme3.asset.plugins.AndroidLocator |
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# Android specific loaders |
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LOADER com.jme3.texture.plugins.AndroidNativeImageLoader : jpg, bmp, gif, png, jpeg |
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LOADER com.jme3.audio.plugins.NativeVorbisLoader : ogg |
@ -1,26 +1,5 @@ |
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LOCATOR / com.jme3.asset.plugins.ClasspathLocator |
INCLUDE com/jme3/asset/General.cfg |
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# Desktop-specific loaders |
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LOADER com.jme3.texture.plugins.AWTLoader : jpg, bmp, gif, png, jpeg |
LOADER com.jme3.texture.plugins.AWTLoader : jpg, bmp, gif, png, jpeg |
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LOADER com.jme3.audio.plugins.WAVLoader : wav |
LOADER com.jme3.audio.plugins.OGGLoader : ogg |
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LOADER com.jme3.audio.plugins.OGGLoader : ogg |
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LOADER com.jme3.cursors.plugins.CursorLoader : ani, cur, ico |
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LOADER com.jme3.material.plugins.J3MLoader : j3m |
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LOADER com.jme3.material.plugins.J3MLoader : j3md |
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LOADER com.jme3.material.plugins.ShaderNodeDefinitionLoader : j3sn |
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LOADER com.jme3.font.plugins.BitmapFontLoader : fnt |
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LOADER com.jme3.texture.plugins.DDSLoader : dds |
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LOADER com.jme3.texture.plugins.PFMLoader : pfm |
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LOADER com.jme3.texture.plugins.HDRLoader : hdr |
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LOADER com.jme3.texture.plugins.TGALoader : tga |
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LOADER com.jme3.export.binary.BinaryImporter : j3o |
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LOADER com.jme3.export.binary.BinaryImporter : j3f |
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LOADER com.jme3.scene.plugins.OBJLoader : obj |
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LOADER com.jme3.scene.plugins.MTLLoader : mtl |
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LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml |
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LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml |
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LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material |
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LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene |
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LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend |
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LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib |
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LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx |
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LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba |
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# Generic locators that should be supported on all platforms. |
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LOCATOR / com.jme3.asset.plugins.ClasspathLocator |
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# Generic loaders that should be supported on all platforms. |
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LOADER com.jme3.audio.plugins.WAVLoader : wav |
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LOADER com.jme3.cursors.plugins.CursorLoader : ani, cur, ico |
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LOADER com.jme3.material.plugins.J3MLoader : j3m |
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LOADER com.jme3.material.plugins.J3MLoader : j3md |
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LOADER com.jme3.material.plugins.ShaderNodeDefinitionLoader : j3sn |
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LOADER com.jme3.font.plugins.BitmapFontLoader : fnt |
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LOADER com.jme3.texture.plugins.DDSLoader : dds |
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LOADER com.jme3.texture.plugins.PFMLoader : pfm |
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LOADER com.jme3.texture.plugins.HDRLoader : hdr |
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LOADER com.jme3.texture.plugins.TGALoader : tga |
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LOADER com.jme3.export.binary.BinaryImporter : j3o |
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LOADER com.jme3.export.binary.BinaryImporter : j3f |
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LOADER com.jme3.scene.plugins.OBJLoader : obj |
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LOADER com.jme3.scene.plugins.MTLLoader : mtl |
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LOADER com.jme3.scene.plugins.ogre.MeshLoader : meshxml, mesh.xml |
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LOADER com.jme3.scene.plugins.ogre.SkeletonLoader : skeletonxml, skeleton.xml |
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LOADER com.jme3.scene.plugins.ogre.MaterialLoader : material |
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LOADER com.jme3.scene.plugins.ogre.SceneLoader : scene |
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LOADER com.jme3.scene.plugins.blender.BlenderModelLoader : blend |
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LOADER com.jme3.shader.plugins.GLSLLoader : vert, frag, glsl, glsllib |
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LOADER com.jme3.scene.plugins.fbx.SceneLoader : fbx |
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LOADER com.jme3.scene.plugins.fbx.SceneWithAnimationLoader : fba |
@ -0,0 +1,4 @@ |
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INCLUDE com/jme3/asset/General.cfg |
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# IOS specific loaders |
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LOADER com.jme3.system.ios.IosImageLoader : jpg, bmp, gif, png, jpeg |
@ -1,109 +0,0 @@ |
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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package com.jme3.system.ios; |
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import com.jme3.asset.AssetLoader; |
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import com.jme3.asset.DesktopAssetManager; |
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import com.jme3.asset.TextureKey; |
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import com.jme3.asset.plugins.ClasspathLocator; |
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import com.jme3.audio.plugins.WAVLoader; |
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import com.jme3.texture.Texture; |
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import java.io.InputStream; |
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import java.net.URL; |
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import java.util.logging.Level; |
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import java.util.logging.Logger; |
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/** |
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* |
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* @author normenhansen |
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*/ |
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public class IosAssetManager extends DesktopAssetManager { |
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private static final Logger logger = Logger.getLogger(IosAssetManager.class.getName()); |
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public IosAssetManager() { |
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this(null); |
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} |
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@Deprecated |
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public IosAssetManager(boolean loadDefaults) { |
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//this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
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this(null); |
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} |
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private void registerLoaderSafe(String loaderClass, String ... extensions) { |
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try { |
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Class<? extends AssetLoader> loader = (Class<? extends AssetLoader>) Class.forName(loaderClass); |
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registerLoader(loader, extensions); |
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} catch (Exception e){ |
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logger.log(Level.WARNING, "Failed to load AssetLoader", e); |
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} |
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} |
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/** |
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* AndroidAssetManager constructor |
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* If URL == null then a default list of locators and loaders for android is set |
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* @param configFile |
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*/ |
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public IosAssetManager(URL configFile) { |
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System.setProperty("org.xml.sax.driver", "org.xmlpull.v1.sax2.Driver"); |
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// Set Default iOS config
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registerLocator("", ClasspathLocator.class); |
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registerLoader(IosImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg"); |
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//registerLoader(AndroidImageLoader.class, "jpg", "bmp", "gif", "png", "jpeg");
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//registerLoader(AndroidAudioLoader.class, "ogg", "mp3", "wav");
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3m"); |
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registerLoader(com.jme3.material.plugins.J3MLoader.class, "j3md"); |
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registerLoader(com.jme3.shader.plugins.GLSLLoader.class, "vert", "frag", "glsl", "glsllib"); |
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registerLoader(com.jme3.export.binary.BinaryImporter.class, "j3o"); |
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registerLoader(com.jme3.font.plugins.BitmapFontLoader.class, "fnt"); |
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registerLoader(WAVLoader.class, "wav"); |
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// Less common loaders (especially on iOS)
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registerLoaderSafe("com.jme3.audio.plugins.OGGLoader", "ogg"); |
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registerLoaderSafe("com.jme3.texture.plugins.DDSLoader", "dds"); |
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registerLoaderSafe("com.jme3.texture.plugins.PFMLoader", "pfm"); |
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registerLoaderSafe("com.jme3.texture.plugins.HDRLoader", "hdr"); |
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registerLoaderSafe("com.jme3.texture.plugins.TGALoader", "tga"); |
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registerLoaderSafe("com.jme3.scene.plugins.OBJLoader", "obj"); |
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registerLoaderSafe("com.jme3.scene.plugins.MTLLoader", "mtl"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.MeshLoader", "mesh.xml"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.SkeletonLoader", "skeleton.xml"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.MaterialLoader", "material"); |
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registerLoaderSafe("com.jme3.scene.plugins.ogre.SceneLoader", "scene"); |
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logger.fine("IosAssetManager created."); |
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} |
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} |
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Loading…
Reference in new issue