Fixed an issue where shadowZFadeLenght was not working with the DirectionalLightShadowRenderer
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@ -200,11 +200,15 @@ public class DirectionalLightShadowRenderer extends AbstractShadowRenderer {
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@Override
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protected void setMaterialParameters(Material material) {
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material.setColor("Splits", splits);
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if (fadeInfo != null) {
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material.setVector2("FadeInfo", fadeInfo);
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}
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}
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@Override
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protected void clearMaterialParameters(Material material) {
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material.clearParam("Splits");
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material.clearParam("FadeInfo");
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}
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/**
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