Fixed issue int RnederManager.proeloadScene that was causing failure when attempting to load CPU usage buffers to the GPU
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10018 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -596,7 +596,7 @@ public class RenderManager {
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Mesh mesh = gm.getMesh();
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if (mesh != null) {
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for (VertexBuffer vb : mesh.getBufferList().getArray()) {
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if (vb.getData() != null) {
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if (vb.getData() != null && vb.getUsage() != VertexBuffer.Usage.CpuOnly) {
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renderer.updateBufferData(vb);
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}
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}
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