@ -71,6 +71,48 @@ public class RenderQueue {
Inherit
Inherit
}
}
/ * *
* Sets a different geometry comparator for the specified bucket , one
* of Gui , Opaque , Sky , or Transparent . The GeometryComparators are
* used to sort the accumulated list of geometries before actual rendering
* occurs .
*
* < p > The most significant comparator is the one for the transparent
* bucket since there is no correct way to sort the transparent bucket
* that will handle all geometry all the time . In certain cases , the
* application may know the best way to sort and now has the option of
* configuring a specific implementation . < / p >
*
* < p > The default comparators are : < / p >
* < ul >
* < li > Bucket . Opaque : { @link com . jme3 . renderer . queue . OpaqueComparator } which sorts
* by material first and front to back within the same material .
* < li > Bucket . Transparent : { @link com . jme3 . renderer . queue . TransparentComparator } which
* sorts purely back to front by leading bounding edge with no material sort .
* < li > Bucket . Sky : { @link com . jme3 . renderer . queue . NullComparator } which does no sorting
* at all .
* < li > Bucket . Gui : { @link com . jme3 . renderer . queue . GuiComparator } sorts geometries back to
* front based on their Z values .
* /
public void setGeometryComparator ( Bucket bucket , GeometryComparator c ) {
switch ( bucket ) {
case Gui :
guiList = new GeometryList ( c ) ;
break ;
case Opaque :
opaqueList = new GeometryList ( c ) ;
break ;
case Sky :
skyList = new GeometryList ( c ) ;
break ;
case Transparent :
transparentList = new GeometryList ( c ) ;
break ;
default :
throw new UnsupportedOperationException ( "Unknown bucket type: " + bucket ) ;
}
}
public void addToShadowQueue ( Geometry g , ShadowMode shadBucket ) {
public void addToShadowQueue ( Geometry g , ShadowMode shadBucket ) {
switch ( shadBucket ) {
switch ( shadBucket ) {
case Inherit : break ;
case Inherit : break ;