Added support for instancing at the mesh level.
(so far only for lwjgl because I'm lazy) Went ahead and added in divisor support while I was at it because it doesn't cost anything and there might be use-cases for it. Mesh now knows about instances and you can directly ask it for an instance count. I haven't added support for proper bounding box calculation but it should at least be possible now.
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				| @ -174,6 +174,7 @@ public class Mesh implements Savable, Cloneable { | ||||
| 
 | ||||
|     private int vertCount = -1; | ||||
|     private int elementCount = -1; | ||||
|     private int instanceCount = -1; | ||||
|     private int maxNumWeights = -1; // only if using skeletal animation | ||||
| 
 | ||||
|     private int[] elementLengths; | ||||
| @ -242,6 +243,7 @@ public class Mesh implements Savable, Cloneable { | ||||
|             clone.vertexArrayID = -1; | ||||
|             clone.vertCount = vertCount; | ||||
|             clone.elementCount = elementCount; | ||||
|             clone.instanceCount = instanceCount; | ||||
|              | ||||
|             // although this could change | ||||
|             // if the bone weight/index buffers are modified | ||||
| @ -718,6 +720,17 @@ public class Mesh implements Savable, Cloneable { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     private int computeInstanceCount() { | ||||
|         // Whatever the max of the base instance counts | ||||
|         int max = 0; | ||||
|         for( VertexBuffer vb : buffersList ) { | ||||
|             if( vb.getBaseInstanceCount() > max ) { | ||||
|                 max = vb.getBaseInstanceCount();  | ||||
|             }  | ||||
|         }         | ||||
|         return max; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Update the {@link #getVertexCount() vertex} and  | ||||
|      * {@link #getTriangleCount() triangle} counts for this mesh | ||||
| @ -742,6 +755,7 @@ public class Mesh implements Savable, Cloneable { | ||||
|         }else{ | ||||
|             elementCount = computeNumElements(vertCount); | ||||
|         }         | ||||
|         instanceCount = computeInstanceCount(); | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
| @ -790,6 +804,14 @@ public class Mesh implements Savable, Cloneable { | ||||
|         return vertCount; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
|      * Returns the number of instances this mesh contains.  The instance | ||||
|      * count is based on any VertexBuffers with instancing set. | ||||
|      */ | ||||
|     public int getInstanceCount() { | ||||
|         return instanceCount; | ||||
|     }      | ||||
| 
 | ||||
|     /** | ||||
|      * Gets the triangle vertex positions at the given triangle index  | ||||
|      * and stores them into the v1, v2, v3 arguments. | ||||
| @ -1333,6 +1355,7 @@ public class Mesh implements Savable, Cloneable { | ||||
|         out.write(meshBound, "modelBound", null); | ||||
|         out.write(vertCount, "vertCount", -1); | ||||
|         out.write(elementCount, "elementCount", -1); | ||||
|         out.write(instanceCount, "instanceCount", -1); | ||||
|         out.write(maxNumWeights, "max_num_weights", -1); | ||||
|         out.write(mode, "mode", Mode.Triangles); | ||||
|         out.write(collisionTree, "collisionTree", null); | ||||
| @ -1370,6 +1393,7 @@ public class Mesh implements Savable, Cloneable { | ||||
|         meshBound = (BoundingVolume) in.readSavable("modelBound", null); | ||||
|         vertCount = in.readInt("vertCount", -1); | ||||
|         elementCount = in.readInt("elementCount", -1); | ||||
|         instanceCount = in.readInt("instanceCount", -1); | ||||
|         maxNumWeights = in.readInt("max_num_weights", -1); | ||||
|         mode = in.readEnum("mode", Mode.class, Mode.Triangles); | ||||
|         elementLengths = in.readIntArray("elementLengths", null); | ||||
|  | ||||
| @ -333,7 +333,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|     protected Type bufType; | ||||
|     protected Format format; | ||||
|     protected boolean normalized = false; | ||||
|     protected transient boolean instanced = false; | ||||
|     protected int instanceSpan = 0; | ||||
|     protected transient boolean dataSizeChanged = false; | ||||
| 
 | ||||
|     /** | ||||
| @ -545,14 +545,39 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * TODO: | ||||
|      * Sets the instanceSpan to 1 or 0 depending on | ||||
|      * the value of instanced and the existing value of | ||||
|      * instanceSpan. | ||||
|      */ | ||||
|     public void setInstanced(boolean instanced) { | ||||
|         this.instanced = instanced; | ||||
|         if( instanced && instanceSpan == 0 ) { | ||||
|             instanceSpan = 1; | ||||
|         } else if( !instanced ) { | ||||
|             instanceSpan = 0; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Returns true if instanceSpan is more than 0 indicating | ||||
|      * that this vertex buffer contains per-instance data. | ||||
|      */ | ||||
|     public boolean isInstanced() { | ||||
|         return instanced; | ||||
|         return instanceSpan > 0; | ||||
|     } | ||||
|   | ||||
|     /** | ||||
|      * Sets how this vertex buffer matches with rendered instances | ||||
|      * where 0 means no instancing at all, ie: all elements are | ||||
|      * per vertex.  If set to 1 then each element goes with one | ||||
|      * instance.  If set to 2 then each element goes with two | ||||
|      * instances and so on. | ||||
|      */ | ||||
|     public void setInstanceSpan(int i) { | ||||
|         this.instanceSpan = i; | ||||
|     } | ||||
|      | ||||
|     public int getInstanceSpan() { | ||||
|         return instanceSpan; | ||||
|     } | ||||
|      | ||||
|     /** | ||||
| @ -587,6 +612,20 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|         return elements; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      *  Returns the number of 'instances' in this VertexBuffer.  This | ||||
|      *  is dependent on the current instanceSpan.  When instanceSpan | ||||
|      *  is 0 then 'instances' is 1.  Otherwise, instances is elements * | ||||
|      *  instanceSpan.  It is possible to render a mesh with more instances | ||||
|      *  but the instance data begins to repeat. | ||||
|      */ | ||||
|     public int getBaseInstanceCount() { | ||||
|         if( instanceSpan == 0 ) { | ||||
|             return 1; | ||||
|         } | ||||
|         return getNumElements() * instanceSpan; | ||||
|     } | ||||
| 
 | ||||
|     /** | ||||
|      * Called to initialize the data in the <code>VertexBuffer</code>. Must only | ||||
|      * be called once. | ||||
| @ -1009,7 +1048,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|         vb.handleRef = new Object(); | ||||
|         vb.id = -1; | ||||
|         vb.normalized = normalized; | ||||
|         vb.instanced = instanced; | ||||
|         vb.instanceSpan = instanceSpan; | ||||
|         vb.offset = offset; | ||||
|         vb.stride = stride; | ||||
|         vb.updateNeeded = true; | ||||
| @ -1060,9 +1099,6 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|      | ||||
|     @Override | ||||
|     public void write(JmeExporter ex) throws IOException { | ||||
|         if (instanced) { | ||||
|             throw new IOException("Serialization of instanced data not allowed"); | ||||
|         } | ||||
|          | ||||
|         OutputCapsule oc = ex.getCapsule(this); | ||||
|         oc.write(components, "components", 0); | ||||
| @ -1072,6 +1108,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|         oc.write(normalized, "normalized", false); | ||||
|         oc.write(offset, "offset", 0); | ||||
|         oc.write(stride, "stride", 0); | ||||
|         oc.write(instanceSpan, "instanceSpan", 0); | ||||
| 
 | ||||
|         String dataName = "data" + format.name(); | ||||
|         Buffer roData = getDataReadOnly(); | ||||
| @ -1107,6 +1144,7 @@ public class VertexBuffer extends NativeObject implements Savable, Cloneable { | ||||
|         normalized = ic.readBoolean("normalized", false); | ||||
|         offset = ic.readInt("offset", 0); | ||||
|         stride = ic.readInt("stride", 0); | ||||
|         instanceSpan = ic.readInt("instanceSpan", 0); | ||||
|         componentsLength = components * format.getComponentSize(); | ||||
| 
 | ||||
|         String dataName = "data" + format.name(); | ||||
|  | ||||
| @ -2294,7 +2294,7 @@ public class LwjglRenderer implements Renderer { | ||||
|                     int slot = loc + i; | ||||
|                     if (vb.isInstanced() && (attribs[slot] == null || !attribs[slot].isInstanced())) { | ||||
|                         // non-instanced -> instanced | ||||
|                         glVertexAttribDivisorARB(slot, 1); | ||||
|                         glVertexAttribDivisorARB(slot, vb.getInstanceSpan()); | ||||
|                     } else if (!vb.isInstanced() && attribs[slot] != null && attribs[slot].isInstanced()) { | ||||
|                         // instanced -> non-instanced | ||||
|                         glVertexAttribDivisorARB(slot, 0); | ||||
| @ -2491,6 +2491,11 @@ public class LwjglRenderer implements Renderer { | ||||
|     } | ||||
| 
 | ||||
|     private void renderMeshDefault(Mesh mesh, int lod, int count, VertexBuffer[] instanceData) { | ||||
|   | ||||
|         // Here while count is still passed in.  Can be removed when/if | ||||
|         // the method is collapsed again.  -pspeed         | ||||
|         count = Math.max(mesh.getInstanceCount(), count); | ||||
|      | ||||
|         VertexBuffer interleavedData = mesh.getBuffer(Type.InterleavedData); | ||||
|         if (interleavedData != null && interleavedData.isUpdateNeeded()) { | ||||
|             updateBufferData(interleavedData); | ||||
|  | ||||
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