Adding @Override to cloneForSpatial() methods in bullet lib.

This commit is contained in:
Paul Speed 2016-03-11 05:37:07 -05:00
parent 10947e8b50
commit 20f62cbd64
6 changed files with 6 additions and 0 deletions

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@ -663,6 +663,7 @@ public class BetterCharacterControl extends AbstractPhysicsControl implements Ph
rigidBody.setUserObject(null);
}
@Override
public Control cloneForSpatial(Spatial spatial) {
BetterCharacterControl control = new BetterCharacterControl(radius, height, mass);
control.setJumpForce(jumpForce);

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@ -87,6 +87,7 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
return spatial.getWorldTranslation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
CharacterControl control = new CharacterControl(collisionShape, stepHeight);
control.setCcdMotionThreshold(getCcdMotionThreshold());

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@ -93,6 +93,7 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl {
return spatial.getWorldRotation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
GhostControl control = new GhostControl(collisionShape);
control.setCcdMotionThreshold(getCcdMotionThreshold());

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@ -910,6 +910,7 @@ public class KinematicRagdollControl extends AbstractPhysicsControl implements P
public void render(RenderManager rm, ViewPort vp) {
}
@Override
public Control cloneForSpatial(Spatial spatial) {
KinematicRagdollControl control = new KinematicRagdollControl(preset, weightThreshold);
control.setMode(mode);

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@ -89,6 +89,7 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
super(shape, mass);
}
@Override
public Control cloneForSpatial(Spatial spatial) {
RigidBodyControl control = new RigidBodyControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());

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@ -106,6 +106,7 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl {
return spatial.getWorldRotation();
}
@Override
public Control cloneForSpatial(Spatial spatial) {
VehicleControl control = new VehicleControl(collisionShape, mass);
control.setAngularFactor(getAngularFactor());