@ -72,7 +72,8 @@ uniform float m_Shininess;
#endif
void main(){
#ifdef NORMALMAP
#if !defined(VERTEX_LIGHTING)
#if defined(NORMALMAP)
mat3 tbnMat = mat3(normalize(vTangent.xyz) , normalize(vBinormal.xyz) , normalize(vNormal.xyz));
if (!gl_FrontFacing)
@ -84,6 +85,7 @@ void main(){
#else
vec3 viewDir = normalize(-vPos.xyz);
vec2 newTexCoord;