SPLighting.frag: fix syntax error with vertex lighting enabled

This commit is contained in:
Kirill Vainer 2015-04-25 23:13:20 -04:00
parent 0c846eaf6a
commit 1fec72605f

View File

@ -72,7 +72,8 @@ uniform float m_Shininess;
#endif #endif
void main(){ void main(){
#ifdef NORMALMAP #if !defined(VERTEX_LIGHTING)
#if defined(NORMALMAP)
mat3 tbnMat = mat3(normalize(vTangent.xyz) , normalize(vBinormal.xyz) , normalize(vNormal.xyz)); mat3 tbnMat = mat3(normalize(vTangent.xyz) , normalize(vBinormal.xyz) , normalize(vNormal.xyz));
if (!gl_FrontFacing) if (!gl_FrontFacing)
@ -84,6 +85,7 @@ void main(){
#else #else
vec3 viewDir = normalize(-vPos.xyz); vec3 viewDir = normalize(-vPos.xyz);
#endif #endif
#endif
vec2 newTexCoord; vec2 newTexCoord;