Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus

experimental
shadowislord 10 years ago
parent 8ae04fd1fb
commit 1fc730c78a
  1. 51
      jme3-core/src/main/java/com/jme3/app/Application.java
  2. 63
      jme3-core/src/main/java/com/jme3/app/LostFocusBehavior.java

@ -83,7 +83,7 @@ public class Application implements SystemListener {
protected Listener listener;
protected boolean inputEnabled = true;
protected boolean pauseOnFocus = true;
protected LostFocusBehavior lostFocusBehavior = LostFocusBehavior.ThrottleOnLostFocus;
protected float speed = 1f;
protected boolean paused = false;
protected MouseInput mouseInput;
@ -104,15 +104,40 @@ public class Application implements SystemListener {
initStateManager();
}
/**
* Determine the application's behavior when unfocused.
*
* @return The lost focus behavior of the application.
*/
public LostFocusBehavior getLostFocusBehavior() {
return lostFocusBehavior;
}
/**
* Change the application's behavior when unfocused.
*
* By default, the application will
* {@link LostFocusBehavior#ThrottleOnLostFocus throttle the update loop}
* so as to not take 100% CPU usage when it is not in focus, e.g.
* alt-tabbed, minimized, or obstructed by another window.
*
* @param lostFocusBehavior The new lost focus behavior to use.
*
* @see LostFocusBehavior
*/
public void setLostFocusBehavior(LostFocusBehavior lostFocusBehavior) {
this.lostFocusBehavior = lostFocusBehavior;
}
/**
* Returns true if pause on lost focus is enabled, false otherwise.
*
* @return true if pause on lost focus is enabled
*
* @see #setPauseOnLostFocus(boolean)
* @see #getLostFocusBehavior()
*/
public boolean isPauseOnLostFocus() {
return pauseOnFocus;
return getLostFocusBehavior() == LostFocusBehavior.PauseOnLostFocus;
}
/**
@ -128,9 +153,15 @@ public class Application implements SystemListener {
*
* @param pauseOnLostFocus True to enable pause on lost focus, false
* otherwise.
*
* @see #setLostFocusBehavior(com.jme3.app.LostFocusBehavior)
*/
public void setPauseOnLostFocus(boolean pauseOnLostFocus) {
this.pauseOnFocus = pauseOnLostFocus;
if (pauseOnLostFocus) {
setLostFocusBehavior(LostFocusBehavior.PauseOnLostFocus);
} else {
setLostFocusBehavior(LostFocusBehavior.Disabled);
}
}
@Deprecated
@ -563,8 +594,10 @@ public class Application implements SystemListener {
* Internal use only.
*/
public void gainFocus(){
if (pauseOnFocus) {
paused = false;
if (lostFocusBehavior != LostFocusBehavior.Disabled) {
if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
paused = false;
}
context.setAutoFlushFrames(true);
if (inputManager != null) {
inputManager.reset();
@ -576,8 +609,10 @@ public class Application implements SystemListener {
* Internal use only.
*/
public void loseFocus(){
if (pauseOnFocus){
paused = true;
if (lostFocusBehavior != LostFocusBehavior.Disabled){
if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
paused = true;
}
context.setAutoFlushFrames(false);
}
}

@ -0,0 +1,63 @@
/*
* Copyright (c) 2009-2015 jMonkeyEngine
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.jme3.app;
/**
* Defines the behavior of an application when it is not in focus or minimized.
*
* @author Kirill Vainer
*/
public enum LostFocusBehavior {
/**
* No lost focus behavior.
*
* The application will update and render as usual.
*/
Disabled,
/**
* The application will not update when unfocused.
*
* For online or real-time applications, this might not be preferable. For
* other applications, it is best to keep it on so that CPU usage is not
* used when not necessary.
*/
PauseOnLostFocus,
/**
* The application will update at a reduced rate when unfocused.
*
* This is a compromise between {@link #Disabled} and
* {@link #PauseOnLostFocus}, allowing the application to update at a
* reduced rate (20 updates per second), but without rendering.
*/
ThrottleOnLostFocus;
}
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