Add ThrottleOnLostFocus - a slightly less crappy version of PauseOnLostFocus
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@ -83,7 +83,7 @@ public class Application implements SystemListener {
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protected Listener listener;
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protected Listener listener;
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protected boolean inputEnabled = true;
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protected boolean inputEnabled = true;
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protected boolean pauseOnFocus = true;
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protected LostFocusBehavior lostFocusBehavior = LostFocusBehavior.ThrottleOnLostFocus;
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protected float speed = 1f;
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protected float speed = 1f;
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protected boolean paused = false;
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protected boolean paused = false;
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protected MouseInput mouseInput;
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protected MouseInput mouseInput;
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@ -104,15 +104,40 @@ public class Application implements SystemListener {
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initStateManager();
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initStateManager();
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}
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}
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/**
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* Determine the application's behavior when unfocused.
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*
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* @return The lost focus behavior of the application.
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*/
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public LostFocusBehavior getLostFocusBehavior() {
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return lostFocusBehavior;
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}
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/**
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* Change the application's behavior when unfocused.
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*
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* By default, the application will
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* {@link LostFocusBehavior#ThrottleOnLostFocus throttle the update loop}
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* so as to not take 100% CPU usage when it is not in focus, e.g.
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* alt-tabbed, minimized, or obstructed by another window.
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*
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* @param lostFocusBehavior The new lost focus behavior to use.
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*
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* @see LostFocusBehavior
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*/
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public void setLostFocusBehavior(LostFocusBehavior lostFocusBehavior) {
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this.lostFocusBehavior = lostFocusBehavior;
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}
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/**
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/**
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* Returns true if pause on lost focus is enabled, false otherwise.
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* Returns true if pause on lost focus is enabled, false otherwise.
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*
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*
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* @return true if pause on lost focus is enabled
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* @return true if pause on lost focus is enabled
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*
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*
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* @see #setPauseOnLostFocus(boolean)
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* @see #getLostFocusBehavior()
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*/
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*/
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public boolean isPauseOnLostFocus() {
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public boolean isPauseOnLostFocus() {
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return pauseOnFocus;
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return getLostFocusBehavior() == LostFocusBehavior.PauseOnLostFocus;
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}
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}
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/**
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/**
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@ -128,9 +153,15 @@ public class Application implements SystemListener {
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*
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*
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* @param pauseOnLostFocus True to enable pause on lost focus, false
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* @param pauseOnLostFocus True to enable pause on lost focus, false
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* otherwise.
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* otherwise.
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*
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* @see #setLostFocusBehavior(com.jme3.app.LostFocusBehavior)
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*/
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*/
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public void setPauseOnLostFocus(boolean pauseOnLostFocus) {
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public void setPauseOnLostFocus(boolean pauseOnLostFocus) {
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this.pauseOnFocus = pauseOnLostFocus;
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if (pauseOnLostFocus) {
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setLostFocusBehavior(LostFocusBehavior.PauseOnLostFocus);
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} else {
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setLostFocusBehavior(LostFocusBehavior.Disabled);
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}
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}
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}
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@Deprecated
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@Deprecated
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@ -563,8 +594,10 @@ public class Application implements SystemListener {
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* Internal use only.
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* Internal use only.
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*/
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*/
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public void gainFocus(){
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public void gainFocus(){
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if (pauseOnFocus) {
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if (lostFocusBehavior != LostFocusBehavior.Disabled) {
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if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
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paused = false;
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paused = false;
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}
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context.setAutoFlushFrames(true);
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context.setAutoFlushFrames(true);
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if (inputManager != null) {
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if (inputManager != null) {
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inputManager.reset();
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inputManager.reset();
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@ -576,8 +609,10 @@ public class Application implements SystemListener {
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* Internal use only.
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* Internal use only.
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*/
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*/
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public void loseFocus(){
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public void loseFocus(){
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if (pauseOnFocus){
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if (lostFocusBehavior != LostFocusBehavior.Disabled){
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if (lostFocusBehavior == LostFocusBehavior.PauseOnLostFocus) {
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paused = true;
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paused = true;
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}
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context.setAutoFlushFrames(false);
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context.setAutoFlushFrames(false);
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}
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}
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}
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}
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63
jme3-core/src/main/java/com/jme3/app/LostFocusBehavior.java
Normal file
63
jme3-core/src/main/java/com/jme3/app/LostFocusBehavior.java
Normal file
@ -0,0 +1,63 @@
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/*
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* Copyright (c) 2009-2015 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.jme3.app;
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/**
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* Defines the behavior of an application when it is not in focus or minimized.
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*
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* @author Kirill Vainer
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*/
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public enum LostFocusBehavior {
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/**
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* No lost focus behavior.
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*
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* The application will update and render as usual.
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*/
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Disabled,
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/**
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* The application will not update when unfocused.
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*
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* For online or real-time applications, this might not be preferable. For
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* other applications, it is best to keep it on so that CPU usage is not
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* used when not necessary.
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*/
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PauseOnLostFocus,
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/**
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* The application will update at a reduced rate when unfocused.
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*
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* This is a compromise between {@link #Disabled} and
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* {@link #PauseOnLostFocus}, allowing the application to update at a
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* reduced rate (20 updates per second), but without rendering.
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*/
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ThrottleOnLostFocus;
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}
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