- fix OgreXML material loading when using OgreMeshKey
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@8110 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -782,11 +782,12 @@ public class MeshLoader extends DefaultHandler implements AssetLoader {
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meshKey = (OgreMeshKey) key;
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materialList = meshKey.getMaterialList();
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String materialName = meshKey.getMaterialName();
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if (materialList == null && materialName != null) {
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materialList = (MaterialList) assetManager.loadAsset(new OgreMaterialKey(folderName + materialName + ".material"));
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}
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else{
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materialList = (MaterialList) assetManager.loadAsset(new OgreMaterialKey(folderName + meshName + ".material"));
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if (materialList == null) {
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if (materialName != null) {
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materialList = (MaterialList) assetManager.loadAsset(new OgreMaterialKey(folderName + materialName + ".material"));
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} else {
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materialList = (MaterialList) assetManager.loadAsset(new OgreMaterialKey(folderName + meshName + ".material"));
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}
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}
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} else {
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try {
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@ -17,6 +17,7 @@ import java.beans.PropertyChangeListener;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import javax.swing.Action;
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import org.openide.loaders.DataObject;
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import org.openide.nodes.Node;
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import org.w3c.dom.Element;
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@ -42,7 +43,8 @@ public final class PreviewAssetAction implements Action {
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JmeNode jmeNode = NodeUtility.createNode(node);
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SceneApplication app = SceneApplication.getApplication();
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SceneRequest request = new SceneRequest(app, jmeNode, pm);
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request.setWindowTitle("SceneViewer - PreView AssetPack Model");
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request.setDataObject(context.getLookup().lookup(DataObject.class));
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request.setWindowTitle("AssetPack - PreView Model");
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app.requestScene(request);
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}
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@ -82,6 +82,7 @@ public final class OpenModel implements ActionListener {
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JmeNode jmeNode = NodeUtility.createNode(node);
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SceneApplication app = SceneApplication.getApplication();
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SceneRequest request = new SceneRequest(app, jmeNode, manager);
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request.setDataObject(context);
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request.setWindowTitle("OpenGL Window - View Model");
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app.requestScene(request);
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} else {
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