diff --git a/engine/src/core/com/jme3/scene/shape/Cylinder.java b/engine/src/core/com/jme3/scene/shape/Cylinder.java index 87ae1fee6..a5be3ae49 100644 --- a/engine/src/core/com/jme3/scene/shape/Cylinder.java +++ b/engine/src/core/com/jme3/scene/shape/Cylinder.java @@ -1,395 +1,421 @@ -/* - * Copyright (c) 2009-2010 jMonkeyEngine - * All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * * Redistributions of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * * Redistributions in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * * Neither the name of 'jMonkeyEngine' nor the names of its contributors - * may be used to endorse or promote products derived from this software - * without specific prior written permission. - * - * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS - * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED - * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR - * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR - * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, - * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, - * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR - * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF - * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING - * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS - * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. - */ - -// $Id: Cylinder.java 4131 2009-03-19 20:15:28Z blaine.dev $ -package com.jme3.scene.shape; - -import com.jme3.export.InputCapsule; -import com.jme3.export.JmeExporter; -import com.jme3.export.JmeImporter; -import com.jme3.export.OutputCapsule; -import com.jme3.math.FastMath; -import com.jme3.math.Vector3f; -import com.jme3.scene.mesh.IndexBuffer; -import com.jme3.scene.Mesh; -import com.jme3.scene.VertexBuffer.Type; -import com.jme3.util.BufferUtils; -import static com.jme3.util.BufferUtils.*; - -import java.io.IOException; -import java.nio.FloatBuffer; - -/** - * A simple cylinder, defined by it's height and radius. - * (Ported to jME3) - * - * @author Mark Powell - * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ - */ -public class Cylinder extends Mesh { - - private int axisSamples; - - private int radialSamples; - - private float radius; - private float radius2; - - private float height; - private boolean closed; - private boolean inverted; - - /** - * Default constructor for serialization only. Do not use. - */ - public Cylinder() { - } - - /** - * Creates a new Cylinder. By default its center is the origin. Usually, a - * higher sample number creates a better looking cylinder, but at the cost - * of more vertex information. - * - * @param axisSamples - * Number of triangle samples along the axis. - * @param radialSamples - * Number of triangle samples along the radial. - * @param radius - * The radius of the cylinder. - * @param height - * The cylinder's height. - */ - public Cylinder(int axisSamples, int radialSamples, - float radius, float height) { - this(axisSamples, radialSamples, radius, height, false); - } - - /** - * Creates a new Cylinder. By default its center is the origin. Usually, a - * higher sample number creates a better looking cylinder, but at the cost - * of more vertex information.
- * If the cylinder is closed the texture is split into axisSamples parts: - * top most and bottom most part is used for top and bottom of the cylinder, - * rest of the texture for the cylinder wall. The middle of the top is - * mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need - * a suited distorted texture. - * - * @param axisSamples - * Number of triangle samples along the axis. - * @param radialSamples - * Number of triangle samples along the radial. - * @param radius - * The radius of the cylinder. - * @param height - * The cylinder's height. - * @param closed - * true to create a cylinder with top and bottom surface - */ - public Cylinder(int axisSamples, int radialSamples, - float radius, float height, boolean closed) { - this(axisSamples, radialSamples, radius, height, closed, false); - } - - /** - * Creates a new Cylinder. By default its center is the origin. Usually, a - * higher sample number creates a better looking cylinder, but at the cost - * of more vertex information.
- * If the cylinder is closed the texture is split into axisSamples parts: - * top most and bottom most part is used for top and bottom of the cylinder, - * rest of the texture for the cylinder wall. The middle of the top is - * mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need - * a suited distorted texture. - * - * @param axisSamples - * Number of triangle samples along the axis. - * @param radialSamples - * Number of triangle samples along the radial. - * @param radius - * The radius of the cylinder. - * @param height - * The cylinder's height. - * @param closed - * true to create a cylinder with top and bottom surface - * @param inverted - * true to create a cylinder that is meant to be viewed from the - * interior. - */ - public Cylinder(int axisSamples, int radialSamples, - float radius, float height, boolean closed, boolean inverted) { - this(axisSamples, radialSamples, radius, radius, height, closed, inverted); - } - - public Cylinder(int axisSamples, int radialSamples, - float radius, float radius2, float height, boolean closed, boolean inverted) { - super(); - updateGeometry(axisSamples, radialSamples, radius, radius2, height, closed, inverted); - } - - /** - * @return the number of samples along the cylinder axis - */ - public int getAxisSamples() { - return axisSamples; - } - - /** - * @return Returns the height. - */ - public float getHeight() { - return height; - } - - /** - * @return number of samples around cylinder - */ - public int getRadialSamples() { - return radialSamples; - } - - /** - * @return Returns the radius. - */ - public float getRadius() { - return radius; - } - - public float getRadius2() { - return radius2; - } - - /** - * @return true if end caps are used. - */ - public boolean isClosed() { - return closed; - } - - /** - * @return true if normals and uvs are created for interior use - */ - public boolean isInverted() { - return inverted; - } - - /** - * Rebuilds the cylinder based on a new set of parameters. - * - * @param axisSamples the number of samples along the axis. - * @param radialSamples the number of samples around the radial. - * @param radius the radius of the bottom of the cylinder. - * @param radius2 the radius of the top of the cylinder. - * @param height the cylinder's height. - * @param closed should the cylinder have top and bottom surfaces. - * @param inverted is the cylinder is meant to be viewed from the inside. - */ - public void updateGeometry(int axisSamples, int radialSamples, - float radius, float radius2, float height, boolean closed, boolean inverted) { - this.axisSamples = axisSamples + (closed ? 2 : 0); - this.radialSamples = radialSamples; - this.radius = radius; - this.radius2 = radius2; - this.height = height; - this.closed = closed; - this.inverted = inverted; - -// VertexBuffer pvb = getBuffer(Type.Position); -// VertexBuffer nvb = getBuffer(Type.Normal); -// VertexBuffer tvb = getBuffer(Type.TexCoord); - - // Vertices - int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0); - - setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount)); - - // Normals - setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount)); - - // Texture co-ordinates - setBuffer(Type.TexCoord, 2, createVector2Buffer(vertCount)); - - int triCount = ((closed ? 2 : 0) + 2 * (axisSamples - 1)) * radialSamples; - - setBuffer(Type.Index, 3, createShortBuffer(getShortBuffer(Type.Index), 3 * triCount)); - - // generate geometry - float inverseRadial = 1.0f / radialSamples; - float inverseAxisLess = 1.0f / (closed ? axisSamples - 3 : axisSamples - 1); - float inverseAxisLessTexture = 1.0f / (axisSamples - 1); - float halfHeight = 0.5f * height; - - // Generate points on the unit circle to be used in computing the mesh - // points on a cylinder slice. - float[] sin = new float[radialSamples + 1]; - float[] cos = new float[radialSamples + 1]; - - for (int radialCount = 0; radialCount < radialSamples; radialCount++) { - float angle = FastMath.TWO_PI * inverseRadial * radialCount; - cos[radialCount] = FastMath.cos(angle); - sin[radialCount] = FastMath.sin(angle); - } - sin[radialSamples] = sin[0]; - cos[radialSamples] = cos[0]; - - FloatBuffer nb = getFloatBuffer(Type.Normal); - FloatBuffer pb = getFloatBuffer(Type.Position); - FloatBuffer tb = getFloatBuffer(Type.TexCoord); - - // generate the cylinder itself - Vector3f tempNormal = new Vector3f(); - for (int axisCount = 0, i = 0; axisCount < axisSamples; axisCount++, i++) { - float axisFraction; - float axisFractionTexture; - int topBottom = 0; - if (!closed) { - axisFraction = axisCount * inverseAxisLess; // in [0,1] - axisFractionTexture = axisFraction; - } else { - if (axisCount == 0) { - topBottom = -1; // bottom - axisFraction = 0; - axisFractionTexture = inverseAxisLessTexture; - } else if (axisCount == axisSamples - 1) { - topBottom = 1; // top - axisFraction = 1; - axisFractionTexture = 1 - inverseAxisLessTexture; - } else { - axisFraction = (axisCount - 1) * inverseAxisLess; - axisFractionTexture = axisCount * inverseAxisLessTexture; - } - } - float z = -halfHeight + height * axisFraction; - - // compute center of slice - Vector3f sliceCenter = new Vector3f(0, 0, z); - - // compute slice vertices with duplication at end point - int save = i; - for (int radialCount = 0; radialCount < radialSamples; radialCount++, i++) { - float radialFraction = radialCount * inverseRadial; // in [0,1) - tempNormal.set(cos[radialCount], sin[radialCount], 0); - if (topBottom == 0) { - if (!inverted) - nb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z); - else - nb.put(-tempNormal.x).put(-tempNormal.y).put(-tempNormal.z); - } else { - nb.put(0).put(0).put(topBottom * (inverted ? -1 : 1)); - } - - tempNormal.multLocal((radius - radius2) * axisFraction + radius2) - .addLocal(sliceCenter); - pb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z); - - tb.put((inverted ? 1 - radialFraction : radialFraction)) - .put(axisFractionTexture); - } - - BufferUtils.copyInternalVector3(pb, save, i); - BufferUtils.copyInternalVector3(nb, save, i); - - tb.put((inverted ? 0.0f : 1.0f)) - .put(axisFractionTexture); - } - - if (closed) { - pb.put(0).put(0).put(-halfHeight); // bottom center - nb.put(0).put(0).put(-1 * (inverted ? -1 : 1)); - tb.put(0.5f).put(0); - pb.put(0).put(0).put(halfHeight); // top center - nb.put(0).put(0).put(1 * (inverted ? -1 : 1)); - tb.put(0.5f).put(1); - } - - IndexBuffer ib = getIndexBuffer(); - int index = 0; - // Connectivity - for (int axisCount = 0, axisStart = 0; axisCount < axisSamples - 1; axisCount++) { - int i0 = axisStart; - int i1 = i0 + 1; - axisStart += radialSamples + 1; - int i2 = axisStart; - int i3 = i2 + 1; - for (int i = 0; i < radialSamples; i++) { - if (closed && axisCount == 0) { - if (!inverted) { - ib.put(index++, i0++); - ib.put(index++, vertCount - 2); - ib.put(index++, i1++); - } else { - ib.put(index++, i0++); - ib.put(index++, i1++); - ib.put(index++, vertCount - 2); - } - } else if (closed && axisCount == axisSamples - 2) { - ib.put(index++, i2++); - ib.put(index++, inverted ? vertCount - 1 : i3++); - ib.put(index++, inverted ? i3++ : vertCount - 1); - } else { - ib.put(index++, i0++); - ib.put(index++, inverted ? i2 : i1); - ib.put(index++, inverted ? i1 : i2); - ib.put(index++, i1++); - ib.put(index++, inverted ? i2++ : i3++); - ib.put(index++, inverted ? i3++ : i2++); - } - } - } - - updateBound(); - } - - public void read(JmeImporter e) throws IOException { - super.read(e); - InputCapsule capsule = e.getCapsule(this); - axisSamples = capsule.readInt("axisSamples", 0); - radialSamples = capsule.readInt("radialSamples", 0); - radius = capsule.readFloat("radius", 0); - radius2 = capsule.readFloat("radius2", 0); - height = capsule.readFloat("height", 0); - closed = capsule.readBoolean("closed", false); - inverted = capsule.readBoolean("inverted", false); - } - - public void write(JmeExporter e) throws IOException { - super.write(e); - OutputCapsule capsule = e.getCapsule(this); - capsule.write(axisSamples, "axisSamples", 0); - capsule.write(radialSamples, "radialSamples", 0); - capsule.write(radius, "radius", 0); - capsule.write(radius2, "radius2", 0); - capsule.write(height, "height", 0); - capsule.write(closed, "closed", false); - capsule.write(inverted, "inverted", false); - } - - -} +/* + * Copyright (c) 2009-2010 jMonkeyEngine + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are + * met: + * + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors + * may be used to endorse or promote products derived from this software + * without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +// $Id: Cylinder.java 4131 2009-03-19 20:15:28Z blaine.dev $ +package com.jme3.scene.shape; + +import com.jme3.export.InputCapsule; +import com.jme3.export.JmeExporter; +import com.jme3.export.JmeImporter; +import com.jme3.export.OutputCapsule; +import com.jme3.math.FastMath; +import com.jme3.math.Vector3f; +import com.jme3.scene.mesh.IndexBuffer; +import com.jme3.scene.Mesh; +import com.jme3.scene.VertexBuffer.Type; +import com.jme3.util.BufferUtils; +import static com.jme3.util.BufferUtils.*; + +import java.io.IOException; +import java.nio.FloatBuffer; + +/** + * A simple cylinder, defined by it's height and radius. + * (Ported to jME3) + * + * @author Mark Powell + * @version $Revision: 4131 $, $Date: 2009-03-19 16:15:28 -0400 (Thu, 19 Mar 2009) $ + */ +public class Cylinder extends Mesh { + + private int axisSamples; + + private int radialSamples; + + private float radius; + private float radius2; + + private float height; + private boolean closed; + private boolean inverted; + + /** + * Default constructor for serialization only. Do not use. + */ + public Cylinder() { + } + + /** + * Creates a new Cylinder. By default its center is the origin. Usually, a + * higher sample number creates a better looking cylinder, but at the cost + * of more vertex information. + * + * @param axisSamples + * Number of triangle samples along the axis. + * @param radialSamples + * Number of triangle samples along the radial. + * @param radius + * The radius of the cylinder. + * @param height + * The cylinder's height. + */ + public Cylinder(int axisSamples, int radialSamples, + float radius, float height) { + this(axisSamples, radialSamples, radius, height, false); + } + + /** + * Creates a new Cylinder. By default its center is the origin. Usually, a + * higher sample number creates a better looking cylinder, but at the cost + * of more vertex information.
+ * If the cylinder is closed the texture is split into axisSamples parts: + * top most and bottom most part is used for top and bottom of the cylinder, + * rest of the texture for the cylinder wall. The middle of the top is + * mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need + * a suited distorted texture. + * + * @param axisSamples + * Number of triangle samples along the axis. + * @param radialSamples + * Number of triangle samples along the radial. + * @param radius + * The radius of the cylinder. + * @param height + * The cylinder's height. + * @param closed + * true to create a cylinder with top and bottom surface + */ + public Cylinder(int axisSamples, int radialSamples, + float radius, float height, boolean closed) { + this(axisSamples, radialSamples, radius, height, closed, false); + } + + /** + * Creates a new Cylinder. By default its center is the origin. Usually, a + * higher sample number creates a better looking cylinder, but at the cost + * of more vertex information.
+ * If the cylinder is closed the texture is split into axisSamples parts: + * top most and bottom most part is used for top and bottom of the cylinder, + * rest of the texture for the cylinder wall. The middle of the top is + * mapped to texture coordinates (0.5, 1), bottom to (0.5, 0). Thus you need + * a suited distorted texture. + * + * @param axisSamples + * Number of triangle samples along the axis. + * @param radialSamples + * Number of triangle samples along the radial. + * @param radius + * The radius of the cylinder. + * @param height + * The cylinder's height. + * @param closed + * true to create a cylinder with top and bottom surface + * @param inverted + * true to create a cylinder that is meant to be viewed from the + * interior. + */ + public Cylinder(int axisSamples, int radialSamples, + float radius, float height, boolean closed, boolean inverted) { + this(axisSamples, radialSamples, radius, radius, height, closed, inverted); + } + + public Cylinder(int axisSamples, int radialSamples, + float radius, float radius2, float height, boolean closed, boolean inverted) { + super(); + updateGeometry(axisSamples, radialSamples, radius, radius2, height, closed, inverted); + } + + /** + * @return the number of samples along the cylinder axis + */ + public int getAxisSamples() { + return axisSamples; + } + + /** + * @return Returns the height. + */ + public float getHeight() { + return height; + } + + /** + * @return number of samples around cylinder + */ + public int getRadialSamples() { + return radialSamples; + } + + /** + * @return Returns the radius. + */ + public float getRadius() { + return radius; + } + + public float getRadius2() { + return radius2; + } + + /** + * @return true if end caps are used. + */ + public boolean isClosed() { + return closed; + } + + /** + * @return true if normals and uvs are created for interior use + */ + public boolean isInverted() { + return inverted; + } + + /** + * Rebuilds the cylinder based on a new set of parameters. + * + * @param axisSamples the number of samples along the axis. + * @param radialSamples the number of samples around the radial. + * @param radius the radius of the bottom of the cylinder. + * @param radius2 the radius of the top of the cylinder. + * @param height the cylinder's height. + * @param closed should the cylinder have top and bottom surfaces. + * @param inverted is the cylinder is meant to be viewed from the inside. + */ + public void updateGeometry(int axisSamples, int radialSamples, + float radius, float radius2, float height, boolean closed, boolean inverted) { + this.axisSamples = axisSamples + (closed ? 2 : 0); + this.radialSamples = radialSamples; + this.radius = radius; + this.radius2 = radius2; + this.height = height; + this.closed = closed; + this.inverted = inverted; + +// VertexBuffer pvb = getBuffer(Type.Position); +// VertexBuffer nvb = getBuffer(Type.Normal); +// VertexBuffer tvb = getBuffer(Type.TexCoord); + + // Vertices + int vertCount = axisSamples * (radialSamples + 1) + (closed ? 2 : 0); + + setBuffer(Type.Position, 3, createVector3Buffer(getFloatBuffer(Type.Position), vertCount)); + + // Normals + setBuffer(Type.Normal, 3, createVector3Buffer(getFloatBuffer(Type.Normal), vertCount)); + + // Texture co-ordinates + setBuffer(Type.TexCoord, 2, createVector2Buffer(vertCount)); + + int triCount = ((closed ? 2 : 0) + 2 * (axisSamples - 1)) * radialSamples; + + setBuffer(Type.Index, 3, createShortBuffer(getShortBuffer(Type.Index), 3 * triCount)); + + // generate geometry + float inverseRadial = 1.0f / radialSamples; + float inverseAxisLess = 1.0f / (closed ? axisSamples - 3 : axisSamples - 1); + float inverseAxisLessTexture = 1.0f / (axisSamples - 1); + float halfHeight = 0.5f * height; + + // Generate points on the unit circle to be used in computing the mesh + // points on a cylinder slice. + float[] sin = new float[radialSamples + 1]; + float[] cos = new float[radialSamples + 1]; + + for (int radialCount = 0; radialCount < radialSamples; radialCount++) { + float angle = FastMath.TWO_PI * inverseRadial * radialCount; + cos[radialCount] = FastMath.cos(angle); + sin[radialCount] = FastMath.sin(angle); + } + sin[radialSamples] = sin[0]; + cos[radialSamples] = cos[0]; + + // calculate normals + Vector3f[] vNormals = null; + Vector3f vNormal = Vector3f.UNIT_Z; + + if ((height != 0.0f) && (radius != radius2)) { + vNormals = new Vector3f[radialSamples]; + Vector3f vHeight = Vector3f.UNIT_Z.mult(height); + Vector3f vRadial = new Vector3f(); + + for (int radialCount = 0; radialCount < radialSamples; radialCount++) { + vRadial.set(cos[radialCount], sin[radialCount], 0.0f); + Vector3f vRadius = vRadial.mult(radius); + Vector3f vRadius2 = vRadial.mult(radius2); + Vector3f vMantle = vHeight.subtract(vRadius2.subtract(vRadius)); + Vector3f vTangent = vRadial.cross(Vector3f.UNIT_Z); + vNormals[radialCount] = vMantle.cross(vTangent).normalize(); + } + } + + FloatBuffer nb = getFloatBuffer(Type.Normal); + FloatBuffer pb = getFloatBuffer(Type.Position); + FloatBuffer tb = getFloatBuffer(Type.TexCoord); + + // generate the cylinder itself + Vector3f tempNormal = new Vector3f(); + for (int axisCount = 0, i = 0; axisCount < axisSamples; axisCount++, i++) { + float axisFraction; + float axisFractionTexture; + int topBottom = 0; + if (!closed) { + axisFraction = axisCount * inverseAxisLess; // in [0,1] + axisFractionTexture = axisFraction; + } else { + if (axisCount == 0) { + topBottom = -1; // bottom + axisFraction = 0; + axisFractionTexture = inverseAxisLessTexture; + } else if (axisCount == axisSamples - 1) { + topBottom = 1; // top + axisFraction = 1; + axisFractionTexture = 1 - inverseAxisLessTexture; + } else { + axisFraction = (axisCount - 1) * inverseAxisLess; + axisFractionTexture = axisCount * inverseAxisLessTexture; + } + } + + // compute center of slice + float z = -halfHeight + height * axisFraction; + Vector3f sliceCenter = new Vector3f(0, 0, z); + + // compute slice vertices with duplication at end point + int save = i; + for (int radialCount = 0; radialCount < radialSamples; radialCount++, i++) { + float radialFraction = radialCount * inverseRadial; // in [0,1) + tempNormal.set(cos[radialCount], sin[radialCount], 0.0f); + + if (vNormals != null) { + vNormal = vNormals[radialCount]; + } else if (radius == radius2) { + vNormal = tempNormal; + } + + if (topBottom == 0) { + if (!inverted) + nb.put(vNormal.x).put(vNormal.y).put(vNormal.z); + else + nb.put(-vNormal.x).put(-vNormal.y).put(-vNormal.z); + } else { + nb.put(0).put(0).put(topBottom * (inverted ? -1 : 1)); + } + + tempNormal.multLocal((radius - radius2) * axisFraction + radius2) + .addLocal(sliceCenter); + pb.put(tempNormal.x).put(tempNormal.y).put(tempNormal.z); + + tb.put((inverted ? 1 - radialFraction : radialFraction)) + .put(axisFractionTexture); + } + + BufferUtils.copyInternalVector3(pb, save, i); + BufferUtils.copyInternalVector3(nb, save, i); + + tb.put((inverted ? 0.0f : 1.0f)) + .put(axisFractionTexture); + } + + if (closed) { + pb.put(0).put(0).put(-halfHeight); // bottom center + nb.put(0).put(0).put(-1 * (inverted ? -1 : 1)); + tb.put(0.5f).put(0); + pb.put(0).put(0).put(halfHeight); // top center + nb.put(0).put(0).put(1 * (inverted ? -1 : 1)); + tb.put(0.5f).put(1); + } + + IndexBuffer ib = getIndexBuffer(); + int index = 0; + // Connectivity + for (int axisCount = 0, axisStart = 0; axisCount < axisSamples - 1; axisCount++) { + int i0 = axisStart; + int i1 = i0 + 1; + axisStart += radialSamples + 1; + int i2 = axisStart; + int i3 = i2 + 1; + for (int i = 0; i < radialSamples; i++) { + if (closed && axisCount == 0) { + if (!inverted) { + ib.put(index++, i0++); + ib.put(index++, vertCount - 2); + ib.put(index++, i1++); + } else { + ib.put(index++, i0++); + ib.put(index++, i1++); + ib.put(index++, vertCount - 2); + } + } else if (closed && axisCount == axisSamples - 2) { + ib.put(index++, i2++); + ib.put(index++, inverted ? vertCount - 1 : i3++); + ib.put(index++, inverted ? i3++ : vertCount - 1); + } else { + ib.put(index++, i0++); + ib.put(index++, inverted ? i2 : i1); + ib.put(index++, inverted ? i1 : i2); + ib.put(index++, i1++); + ib.put(index++, inverted ? i2++ : i3++); + ib.put(index++, inverted ? i3++ : i2++); + } + } + } + + updateBound(); + } + + public void read(JmeImporter e) throws IOException { + super.read(e); + InputCapsule capsule = e.getCapsule(this); + axisSamples = capsule.readInt("axisSamples", 0); + radialSamples = capsule.readInt("radialSamples", 0); + radius = capsule.readFloat("radius", 0); + radius2 = capsule.readFloat("radius2", 0); + height = capsule.readFloat("height", 0); + closed = capsule.readBoolean("closed", false); + inverted = capsule.readBoolean("inverted", false); + } + + public void write(JmeExporter e) throws IOException { + super.write(e); + OutputCapsule capsule = e.getCapsule(this); + capsule.write(axisSamples, "axisSamples", 0); + capsule.write(radialSamples, "radialSamples", 0); + capsule.write(radius, "radius", 0); + capsule.write(radius2, "radius2", 0); + capsule.write(height, "height", 0); + capsule.write(closed, "closed", false); + capsule.write(inverted, "inverted", false); + } + + +}