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@ -41,10 +41,56 @@ import static java.lang.Math.min; |
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/** |
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* This class includes some utility methods for computing intersection |
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* between bounding volumes and triangles. |
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* |
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* @author Kirill |
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*/ |
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public class Intersection { |
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public final class Intersection { |
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private Intersection() { |
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} |
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public static boolean intersect(BoundingSphere sphere, Vector3f center, float radius) { |
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assert Vector3f.isValidVector(center) && Vector3f.isValidVector(sphere.center); |
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TempVars vars = TempVars.get(); |
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try { |
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Vector3f diff = center.subtract(sphere.center, vars.vect1); |
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float rsum = sphere.getRadius() + radius; |
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return (diff.dot(diff) <= rsum * rsum); |
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} finally { |
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vars.release(); |
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} |
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} |
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public static boolean intersect(BoundingBox bbox, Vector3f center, float radius) { |
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assert Vector3f.isValidVector(center) && Vector3f.isValidVector(bbox.center); |
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// Arvo's algorithm
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float distSqr = radius * radius; |
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float minX = bbox.center.x - bbox.xExtent; |
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float maxX = bbox.center.x + bbox.xExtent; |
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float minY = bbox.center.y - bbox.yExtent; |
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float maxY = bbox.center.y + bbox.yExtent; |
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float minZ = bbox.center.z - bbox.zExtent; |
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float maxZ = bbox.center.z + bbox.zExtent; |
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if (center.x < minX) distSqr -= FastMath.sqr(center.x - minX); |
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else if (center.x > maxX) distSqr -= FastMath.sqr(center.x - maxX); |
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if (center.y < minY) distSqr -= FastMath.sqr(center.y - minY); |
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else if (center.y > maxY) distSqr -= FastMath.sqr(center.y - maxY); |
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if (center.z < minZ) distSqr -= FastMath.sqr(center.z - minZ); |
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else if (center.z > maxZ) distSqr -= FastMath.sqr(center.z - maxZ); |
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return distSqr > 0; |
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} |
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private static final void findMinMax(float x0, float x1, float x2, Vector3f minMax) { |
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minMax.set(x0, x0, 0); |
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if (x1 < minMax.x) { |
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