Total nodes:4681 Total Geometry:32768 Total controls:314 ...the split depth can be increased for even more ridiculous scenes.experimental
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/* |
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* Copyright (c) 2009-2012 jMonkeyEngine |
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* All rights reserved. |
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* |
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* Redistribution and use in source and binary forms, with or without |
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* modification, are permitted provided that the following conditions are |
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* met: |
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* |
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* * Redistributions of source code must retain the above copyright |
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* notice, this list of conditions and the following disclaimer. |
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* |
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* * Redistributions in binary form must reproduce the above copyright |
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* notice, this list of conditions and the following disclaimer in the |
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* documentation and/or other materials provided with the distribution. |
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* |
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
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* may be used to endorse or promote products derived from this software |
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* without specific prior written permission. |
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* |
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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*/ |
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|
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package jme3test.scene; |
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import com.jme3.app.BasicProfilerState; |
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import com.jme3.app.DebugKeysAppState; |
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import com.jme3.app.FlyCamAppState; |
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import com.jme3.app.SimpleApplication; |
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import com.jme3.app.StatsAppState; |
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import com.jme3.app.state.ScreenshotAppState; |
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import com.jme3.material.Material; |
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import com.jme3.math.ColorRGBA; |
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import com.jme3.math.Quaternion; |
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import com.jme3.math.Vector3f; |
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import com.jme3.renderer.RenderManager; |
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import com.jme3.renderer.ViewPort; |
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import com.jme3.scene.Geometry; |
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import com.jme3.scene.Node; |
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import com.jme3.scene.Spatial; |
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import com.jme3.scene.control.AbstractControl; |
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import com.jme3.scene.shape.Box; |
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import java.util.Random; |
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/** |
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* Tests a deep scene with an unrecommended amount of objects. |
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* |
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* @author Paul Speed |
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*/ |
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public class TestSceneStress extends SimpleApplication { |
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private static Box BOX = new Box(2f, 0.5f, 0.5f); |
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private Material mat; |
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private Random random = new Random(0); |
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private int totalNodes = 0; |
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private int totalGeometry = 0; |
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private int totalControls = 0; |
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public static void main( String... args ) { |
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TestSceneStress test = new TestSceneStress(); |
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test.start(); |
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} |
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public TestSceneStress() { |
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super(new StatsAppState(), new DebugKeysAppState(), new BasicProfilerState(false), |
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new FlyCamAppState(), |
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new ScreenshotAppState("", System.currentTimeMillis())); |
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} |
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@Override |
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public void simpleInitApp() { |
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stateManager.getState(FlyCamAppState.class).getCamera().setMoveSpeed(10); |
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mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); |
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mat.setColor("Color", ColorRGBA.Blue); |
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// Create a deep, mostly static scene
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Spatial oct = createOctSplit("root", 500, 5); |
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rootNode.attachChild(oct); |
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// Position to see most of it
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cam.setLocation(new Vector3f(400.8009f, 370.16455f, -408.17984f)); |
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cam.setRotation(new Quaternion(0.24906662f, -0.3756747f, 0.105560325f, 0.88639235f)); |
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System.out.println("Total nodes:" + totalNodes + " Total Geometry:" + totalGeometry + " Total controls:" + totalControls ); |
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} |
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protected Spatial createOctSplit( String name, int size, int depth ) { |
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if( depth == 0 ) { |
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// Done splitting
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Geometry geom = new Geometry(name, BOX); |
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totalGeometry++; |
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geom.setMaterial(mat); |
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if( random.nextFloat() < 0.01 ) { |
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RotatorControl control = new RotatorControl(random.nextFloat(), random.nextFloat(), random.nextFloat()); |
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geom.addControl(control); |
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totalControls++; |
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} |
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return geom; |
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} |
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Node root = new Node(name); |
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totalNodes++; |
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int half = size / 2; |
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float quarter = half * 0.5f; |
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for( int i = 0; i < 2; i++ ) { |
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float x = i * half - quarter; |
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for( int j = 0; j < 2; j++ ) { |
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float y = j * half - quarter; |
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for( int k = 0; k < 2; k++ ) { |
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float z = k * half - quarter; |
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Spatial child = createOctSplit(name + "(" + i + ", " + j + ", " + k + ")", |
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half, depth - 1); |
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child.setLocalTranslation(x, y, z); |
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root.attachChild(child); |
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} |
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} |
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} |
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return root; |
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} |
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private class RotatorControl extends AbstractControl { |
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private float[] rotate; |
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public RotatorControl( float... rotate ) { |
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this.rotate = rotate; |
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} |
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@Override |
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protected void controlUpdate( float tpf ) { |
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if( spatial != null ) { |
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spatial.rotate(rotate[0] * tpf, rotate[1] * tpf, rotate[2] * tpf); |
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} |
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} |
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@Override |
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protected void controlRender( RenderManager rm, ViewPort vp ) { |
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} |
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} |
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} |
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