Fixed a crash in ssao.frag when enabling multisampling

This commit is contained in:
Nehon 2017-02-05 17:57:17 +01:00
parent 12fe7ba035
commit 1eb894111a

View File

@ -33,8 +33,8 @@ vec3 getPosition(float depthv, in vec2 uv){
vec3 approximateNormal(in vec3 pos,in vec2 texCoord){
float step = g_ResolutionInverse.x ;
float stepy = g_ResolutionInverse.y ;
float depth2 = texture2D(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
float depth3 = texture2D(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
float depth2 = getDepth(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
float depth3 = getDepth(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
vec3 pos2 = vec3(getPosition(depth2,texCoord + vec2(step,-stepy)));
vec3 pos3 = vec3(getPosition(depth3,texCoord + vec2(-step,-stepy)));