Fixed a crash in ssao.frag when enabling multisampling

fix-456
Nehon 8 years ago
parent 12fe7ba035
commit 1eb894111a
  1. 4
      jme3-effects/src/main/resources/Common/MatDefs/SSAO/ssao.frag

@ -33,8 +33,8 @@ vec3 getPosition(float depthv, in vec2 uv){
vec3 approximateNormal(in vec3 pos,in vec2 texCoord){ vec3 approximateNormal(in vec3 pos,in vec2 texCoord){
float step = g_ResolutionInverse.x ; float step = g_ResolutionInverse.x ;
float stepy = g_ResolutionInverse.y ; float stepy = g_ResolutionInverse.y ;
float depth2 = texture2D(m_DepthTexture,texCoord + vec2(step,-stepy)).r; float depth2 = getDepth(m_DepthTexture,texCoord + vec2(step,-stepy)).r;
float depth3 = texture2D(m_DepthTexture,texCoord + vec2(-step,-stepy)).r; float depth3 = getDepth(m_DepthTexture,texCoord + vec2(-step,-stepy)).r;
vec3 pos2 = vec3(getPosition(depth2,texCoord + vec2(step,-stepy))); vec3 pos2 = vec3(getPosition(depth2,texCoord + vec2(step,-stepy)));
vec3 pos3 = vec3(getPosition(depth3,texCoord + vec2(-step,-stepy))); vec3 pos3 = vec3(getPosition(depth3,texCoord + vec2(-step,-stepy)));

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