Remove usage of deprected image formats (JOGL)
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62cfbc8a3e
commit
1dfa4d4c0d
@ -334,13 +334,6 @@ public class JoglRenderer implements Renderer {
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+ "Some features might not work.");
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+ "Some features might not work.");
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}
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}
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boolean latc = gl.isExtensionAvailable("GL_EXT_texture_compression_latc");
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//FIXME ignore atdc?
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//boolean atdc = gl.isExtensionAvailable("GL_ATI_texture_compression_3dc");
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if (latc /*|| atdc*/) {
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caps.add(Caps.TextureCompressionLATC);
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}
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if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
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if (gl.isExtensionAvailable("GL_EXT_packed_float") || gl.isExtensionAvailable("GL_VERSION_3_0")) {
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// This format is part of the OGL3 specification
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// This format is part of the OGL3 specification
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caps.add(Caps.PackedFloatColorBuffer);
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caps.add(Caps.PackedFloatColorBuffer);
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@ -51,23 +51,17 @@ public class TextureUtil {
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public static int convertTextureFormat(Format fmt) {
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public static int convertTextureFormat(Format fmt) {
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switch (fmt) {
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switch (fmt) {
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case Alpha16:
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case Alpha8:
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case Alpha8:
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return GL.GL_ALPHA;
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return GL.GL_ALPHA;
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case Luminance8Alpha8:
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case Luminance8Alpha8:
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case Luminance16Alpha16:
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return GL.GL_LUMINANCE_ALPHA;
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return GL.GL_LUMINANCE_ALPHA;
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case Luminance8:
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case Luminance8:
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case Luminance16:
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return GL.GL_LUMINANCE;
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return GL.GL_LUMINANCE;
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case RGB10:
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case RGB16:
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case BGR8:
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case BGR8:
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case RGB8:
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case RGB8:
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case RGB565:
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case RGB565:
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return GL.GL_RGB;
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return GL.GL_RGB;
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case RGB5A1:
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case RGB5A1:
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case RGBA16:
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case RGBA8:
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case RGBA8:
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return GL.GL_RGBA;
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return GL.GL_RGBA;
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case Depth:
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case Depth:
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@ -101,17 +95,14 @@ public class TextureUtil {
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static {
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static {
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// Alpha formats
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// Alpha formats
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setFormat(Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Alpha8, GL2.GL_ALPHA8, GL.GL_ALPHA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Alpha16, GL2.GL_ALPHA16, GL.GL_ALPHA, GL.GL_UNSIGNED_SHORT, false);
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// Luminance formats
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// Luminance formats
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setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance8, GL2.GL_LUMINANCE8, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance16, GL2.GL_LUMINANCE16, GL.GL_LUMINANCE, GL.GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false);
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setFormat(Format.Luminance16F, GL2.GL_LUMINANCE16F, GL.GL_LUMINANCE, GL.GL_HALF_FLOAT, false);
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setFormat(Format.Luminance32F, GL2.GL_LUMINANCE32F, GL.GL_LUMINANCE, GL.GL_FLOAT, false);
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setFormat(Format.Luminance32F, GL2.GL_LUMINANCE32F, GL.GL_LUMINANCE, GL.GL_FLOAT, false);
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// Luminance alpha formats
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// Luminance alpha formats
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setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance8Alpha8, GL2.GL_LUMINANCE8_ALPHA8, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.Luminance16Alpha16, GL2.GL_LUMINANCE16_ALPHA16, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_SHORT, false);
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setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false);
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setFormat(Format.Luminance16FAlpha16F, GL2.GL_LUMINANCE_ALPHA16F, GL.GL_LUMINANCE_ALPHA, GL.GL_HALF_FLOAT, false);
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// Depth formats
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// Depth formats
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@ -129,8 +120,6 @@ public class TextureUtil {
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setFormat(Format.ARGB8, GL.GL_RGBA8, GL.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, false);
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setFormat(Format.ARGB8, GL.GL_RGBA8, GL.GL_BGRA, GL2.GL_UNSIGNED_INT_8_8_8_8_REV, false);
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setFormat(Format.BGRA8, GL.GL_RGBA8, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.BGRA8, GL.GL_RGBA8, GL.GL_BGRA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGB8, GL.GL_RGB8, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
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// setFormat(Format.RGB10, GL11.GL_RGB10, GL11.GL_RGB, GL12.GL_UNSIGNED_INT_10_10_10_2, false);
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setFormat(Format.RGB16, GL2GL3.GL_RGB16, GL.GL_RGB, GL.GL_UNSIGNED_SHORT, false);
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setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F, GL2ES2.GL_RGB16F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false);
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setFormat(Format.RGB32F, GL.GL_RGB32F, GL.GL_RGB, GL.GL_FLOAT, false);
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@ -139,14 +128,11 @@ public class TextureUtil {
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setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false);
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setFormat(Format.RGB9E5, GL2GL3.GL_RGB9_E5, GL.GL_RGB, GL2GL3.GL_UNSIGNED_INT_5_9_9_9_REV, false);
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setFormat(Format.RGB16F_to_RGB111110F, GL.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F_to_RGB111110F, GL.GL_R11F_G11F_B10F, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB16F_to_RGB9E5, GL2.GL_RGB9_E5, GL.GL_RGB, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGB10_A2, GL.GL_RGB10_A2, GL.GL_RGB, GL.GL_UNSIGNED_BYTE, false);
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// RGBA formats
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// RGBA formats
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setFormat(Format.ABGR8, GL.GL_RGBA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.ABGR8, GL.GL_RGBA8, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false);
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setFormat(Format.RGB5A1, GL.GL_RGB5_A1, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT_5_5_5_1, false);
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setFormat(Format.ARGB4444, GL.GL_RGBA4, GL2.GL_ABGR_EXT, GL.GL_UNSIGNED_SHORT_4_4_4_4, false);
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setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGBA8, GL.GL_RGBA8, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, false);
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setFormat(Format.RGBA16, GL2GL3.GL_RGBA16, GL.GL_RGBA, GL.GL_UNSIGNED_SHORT, false); // might be incorrect
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setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGBA16F, GL2ES2.GL_RGBA16F, GL.GL_RGBA, GL.GL_HALF_FLOAT, false);
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setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false);
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setFormat(Format.RGBA32F, GL.GL_RGBA32F, GL.GL_RGBA, GL.GL_FLOAT, false);
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@ -155,10 +141,6 @@ public class TextureUtil {
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setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT1A, GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT3, GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.DXT5, GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL.GL_RGBA, GL.GL_UNSIGNED_BYTE, true);
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// LTC/LATC/3Dc formats
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setFormat(Format.LTC, GL2.GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL.GL_LUMINANCE, GL.GL_UNSIGNED_BYTE, true);
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setFormat(Format.LATC, GL2.GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL.GL_LUMINANCE_ALPHA, GL.GL_UNSIGNED_BYTE, true);
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}
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}
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//sRGB formats
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//sRGB formats
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@ -235,12 +217,6 @@ public class TextureUtil {
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return null;
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return null;
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}
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}
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break;
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break;
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case LATC:
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case LTC:
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if (!gl.isExtensionAvailable("GL_EXT_texture_compression_latc")){
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return null;
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}
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break;
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case RGB9E5:
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case RGB9E5:
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case RGB16F_to_RGB9E5:
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case RGB16F_to_RGB9E5:
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if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")){
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if (!gl.isExtensionAvailable("GL_VERSION_3_0") && !gl.isExtensionAvailable("GL_EXT_texture_shared_exponent")){
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