Update Mesh(Point) documentation

This commit is contained in:
Quazi Irfan GD 2017-05-27 00:30:12 -05:00
parent 080a89e14b
commit 1bfabd8d8f

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@ -64,7 +64,7 @@ import java.util.ArrayList;
* Meshes may contain three types of geometric primitives: * Meshes may contain three types of geometric primitives:
* <ul> * <ul>
* <li>Points - Every vertex represents a single point in space, * <li>Points - Every vertex represents a single point in space,
* the size of each point is specified via {@link Mesh#setPointSize(float) }. * the size of {@link Mode#Points points} is determined via the vertex shader's <code>gl_PointSize</code> output.
* Points can also be used for {@link RenderState#setPointSprite(boolean) point * Points can also be used for {@link RenderState#setPointSprite(boolean) point
* sprite} mode.</li> * sprite} mode.</li>
* <li>Lines - 2 vertices represent a line segment, with the width specified * <li>Lines - 2 vertices represent a line segment, with the width specified