changed access to some methods of shadow render.
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@ -45,7 +45,6 @@ import com.jme3.math.Vector2f;
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import com.jme3.math.Vector3f;
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import com.jme3.post.SceneProcessor;
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import com.jme3.renderer.Camera;
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import com.jme3.renderer.Caps;
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import com.jme3.renderer.RenderManager;
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import com.jme3.renderer.Renderer;
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import com.jme3.renderer.ViewPort;
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@ -148,7 +147,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
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}
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private void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
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protected void init(AssetManager assetManager, int nbShadowMaps, int shadowMapSize) {
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this.postshadowMat = new Material(assetManager, "Common/MatDefs/Shadow/PostShadow.j3md");
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shadowFB = new FrameBuffer[nbShadowMaps];
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shadowMaps = new Texture2D[nbShadowMaps];
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@ -200,7 +199,7 @@ public abstract class AbstractShadowRenderer implements SceneProcessor, Savable
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*
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* @param postShadowMat
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*/
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protected final void setPostShadowMaterial(Material postShadowMat) {
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protected void setPostShadowMaterial(Material postShadowMat) {
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this.postshadowMat = postShadowMat;
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postshadowMat.setFloat("ShadowMapSize", shadowMapSize);
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for (int i = 0; i < nbShadowMaps; i++) {
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