diff --git a/engine/src/core/com/jme3/shadow/EdgeFilteringMode.java b/engine/src/core/com/jme3/shadow/EdgeFilteringMode.java index 161e7684c..6c9f3d922 100644 --- a/engine/src/core/com/jme3/shadow/EdgeFilteringMode.java +++ b/engine/src/core/com/jme3/shadow/EdgeFilteringMode.java @@ -57,8 +57,13 @@ public enum EdgeFilteringMode { */ PCF4(3), /** - * 8x8 percentage-closer filtering is used. Shadows will be smoother at the - * cost of performance + * 12 samples percentage-closer filtering with a POISON disc distribution + * is used. + * http://devmag.org.za/2009/05/03/poisson-disk-sampling/ + * The principle is to eliminate the regular blurring pattern that can be + * seen with pcf4x4 by randomizing the samble position with a poisson disc. + * Shadows will look smoother than 4x4 PCF but with slightly better or + * similar performance. */ PCFPOISSON(4), /**