Bugfix: fixes to specular shininess loading.
git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@10763 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -91,15 +91,14 @@ public final class MaterialContext {
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int spec_shader = ((Number) structure.getFieldValue("spec_shader")).intValue();
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int spec_shader = ((Number) structure.getFieldValue("spec_shader")).intValue();
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specularShader = SpecularShader.values()[spec_shader];
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specularShader = SpecularShader.values()[spec_shader];
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specularColor = this.readSpecularColor(structure, specularShader);
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specularColor = this.readSpecularColor(structure, specularShader);
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float shininess = ((Number) structure.getFieldValue("har")).floatValue();//this is (probably) the specular hardness in blender
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this.shininess = shininess > 0.0f ? shininess : MaterialHelper.DEFAULT_SHININESS;
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float r = ((Number) structure.getFieldValue("ambr")).floatValue();
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float r = ((Number) structure.getFieldValue("ambr")).floatValue();
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float g = ((Number) structure.getFieldValue("ambg")).floatValue();
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float g = ((Number) structure.getFieldValue("ambg")).floatValue();
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float b = ((Number) structure.getFieldValue("ambb")).floatValue();
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float b = ((Number) structure.getFieldValue("ambb")).floatValue();
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float alpha = ((Number) structure.getFieldValue("alpha")).floatValue();
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float alpha = ((Number) structure.getFieldValue("alpha")).floatValue();
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ambientColor = new ColorRGBA(r, g, b, alpha);
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ambientColor = new ColorRGBA(r, g, b, alpha);
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float shininess = ((Number) structure.getFieldValue("emit")).floatValue();
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this.shininess = shininess > 0.0f ? shininess : MaterialHelper.DEFAULT_SHININESS;
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}
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}
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DynamicArray<Pointer> mtexsArray = (DynamicArray<Pointer>) structure.getFieldValue("mtex");
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DynamicArray<Pointer> mtexsArray = (DynamicArray<Pointer>) structure.getFieldValue("mtex");
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@ -207,9 +206,9 @@ public final class MaterialContext {
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material.setBoolean("WardIso", specularShader == SpecularShader.WARDISO);
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material.setBoolean("WardIso", specularShader == SpecularShader.WARDISO);
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material.setColor("Specular", specularColor);
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material.setColor("Specular", specularColor);
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material.setFloat("Shininess", shininess);
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material.setColor("Ambient", ambientColor);
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material.setColor("Ambient", ambientColor);
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material.setFloat("Shininess", shininess);
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}
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}
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// applying textures
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// applying textures
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