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@ -636,9 +636,10 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control { |
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} |
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/** |
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* Only has an effect if smoothMotion is set to true and trailing is enabled |
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* |
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* Sets the chasing sensitivity, the lower the value the slower the camera will follow the target when it moves |
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* default is 5 |
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* Only has an effect if smoothMotion is set to true and trailing is enabled |
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* @param chasingSensitivity |
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*/ |
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public void setChasingSensitivity(float chasingSensitivity) { |
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@ -654,10 +655,10 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control { |
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} |
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/** |
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* Only has an effect if smoothMotion is set to true |
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* Sets the rotation sensitivity, the lower the value the slower the camera will rotates around the target when draging with the mouse |
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* default is 5, values over 5 should have no effect. |
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* If you want a significant slow down try values below 1. |
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* Only has an effect if smoothMotion is set to true |
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* @param rotationSensitivity |
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*/ |
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public void setRotationSensitivity(float rotationSensitivity) { |
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@ -673,8 +674,8 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control { |
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} |
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/** |
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* Only has an effect if smoothMotion is set to true |
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* Enable the camera trailing : The camera smoothly go in the targets trail when it moves. |
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* Only has an effect if smoothMotion is set to true |
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* @param trailingEnabled |
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*/ |
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public void setTrailingEnabled(boolean trailingEnabled) { |
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@ -691,9 +692,9 @@ public class ChaseCamera implements ActionListener, AnalogListener, Control { |
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} |
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/** |
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* Only has an effect if smoothMotion is set to true and trailing is enabled |
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* Sets the trailing rotation inertia : default is 0.1. This prevent the camera to roughtly stop when the target stops moving |
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* before the camera reached the trail position. |
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* Only has an effect if smoothMotion is set to true and trailing is enabled |
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* @param trailingRotationInertia |
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*/ |
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public void setTrailingRotationInertia(float trailingRotationInertia) { |
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