Reuse bindProgram in OGLESShaderRenderer
This commit is contained in:
		
							parent
							
								
									4717e7006f
								
							
						
					
					
						commit
						1a8e6f1644
					
				| @ -688,21 +688,10 @@ public class OGLESShaderRenderer implements Renderer { | ||||
|     } | ||||
| 
 | ||||
|     protected void updateUniform(Shader shader, Uniform uniform) { | ||||
|         int shaderId = shader.getId(); | ||||
| 
 | ||||
|         assert uniform.getName() != null; | ||||
|         assert shader.getId() > 0; | ||||
| 
 | ||||
|         if (context.boundShaderProgram != shaderId) { | ||||
|             GLES20.glUseProgram(shaderId); | ||||
|             RendererUtil.checkGLError(); | ||||
| 
 | ||||
|             statistics.onShaderUse(shader, true); | ||||
|             boundShader = shader; | ||||
|             context.boundShaderProgram = shaderId; | ||||
|         } else { | ||||
|             statistics.onShaderUse(shader, false); | ||||
|         } | ||||
|         bindProgram(shader); | ||||
| 
 | ||||
|         int loc = uniform.getLocation(); | ||||
|         if (loc == -1) { | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user