LWJGL Backend: fix issue #232
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@ -181,7 +181,9 @@ public abstract class LwjglAbstractDisplay extends LwjglContext implements Runna
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// check input after we synchronize with framerate.
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// this reduces input lag.
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Display.processMessages();
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if (renderable.get()){
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Display.processMessages();
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}
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// Subclasses just call GLObjectManager clean up objects here
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// it is safe .. for now.
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