stack to deque
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@ -66,13 +66,13 @@ import com.jme3.math.Transform;
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import com.jme3.math.Vector3f;
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import com.jme3.math.Vector3f;
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import com.jme3.scene.Node;
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import com.jme3.scene.Node;
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import com.jme3.scene.Spatial;
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import com.jme3.scene.Spatial;
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import java.util.ArrayDeque;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.Collection;
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import java.util.Iterator;
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import java.util.Iterator;
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import java.util.LinkedList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.List;
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import java.util.Map;
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import java.util.Map;
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import java.util.Stack;
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import java.util.concurrent.Callable;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentLinkedQueue;
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import java.util.concurrent.ConcurrentLinkedQueue;
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@ -114,7 +114,7 @@ public class PhysicsSpace {
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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private Map<Integer, PhysicsCollisionGroupListener> collisionGroupListeners = new ConcurrentHashMap<Integer, PhysicsCollisionGroupListener>();
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private ConcurrentLinkedQueue<PhysicsTickListener> tickListeners = new ConcurrentLinkedQueue<PhysicsTickListener>();
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private ArrayList<PhysicsCollisionListener> collisionListeners = new ArrayList<PhysicsCollisionListener>();
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private ArrayList<PhysicsCollisionListener> collisionListeners = new ArrayList<PhysicsCollisionListener>();
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private Stack<PhysicsCollisionEvent> collisionEvents = new Stack<PhysicsCollisionEvent>();
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private ArrayDeque<PhysicsCollisionEvent> collisionEvents = new ArrayDeque<PhysicsCollisionEvent>();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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private PhysicsCollisionEventFactory eventFactory = new PhysicsCollisionEventFactory();
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private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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private Vector3f worldMin = new Vector3f(-10000f, -10000f, -10000f);
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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private Vector3f worldMax = new Vector3f(10000f, 10000f, 10000f);
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@ -335,7 +335,7 @@ public class PhysicsSpace {
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public void distributeEvents() {
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public void distributeEvents() {
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//add collision callbacks
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//add collision callbacks
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int clistsize = collisionListeners.size();
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int clistsize = collisionListeners.size();
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while( collisionEvents.empty() == false ) {
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while( collisionEvents.isEmpty() == false ) {
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PhysicsCollisionEvent physicsCollisionEvent = collisionEvents.pop();
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PhysicsCollisionEvent physicsCollisionEvent = collisionEvents.pop();
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for(int i=0;i<clistsize;i++) {
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for(int i=0;i<clistsize;i++) {
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collisionListeners.get(i).collision(physicsCollisionEvent);
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collisionListeners.get(i).collision(physicsCollisionEvent);
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