test case and fix for issue #889
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@ -211,22 +211,31 @@ public abstract class AbstractPhysicsControl implements PhysicsControl, JmeClone
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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removePhysics(this.space);
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added = false;
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}
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} else {
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if (this.space == space) {
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return;
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} else if (this.space != null) {
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removePhysics(this.space);
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}
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addPhysics(space);
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/**
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* If enabled, add this control's physics object to the specified physics
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* space. If not enabled, alter where the object would be added. The object
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* is removed from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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if (added) {
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removePhysics(space);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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addPhysics(newSpace);
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added = true;
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}
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this.space = space;
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/*
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* If this control isn't enabled, its physics object will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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public PhysicsSpace getPhysicsSpace() {
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@ -201,21 +201,31 @@ public class CharacterControl extends PhysicsCharacter implements PhysicsControl
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if(this.space == space) return;
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// if this object isn't enabled, it will be added when it will be enabled.
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if (isEnabled()) {
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space.addCollisionObject(this);
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added = true;
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}
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/**
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* If enabled, add this control's physics object to the specified physics
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* space. If not enabled, alter where the object would be added. The object
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* is removed from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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this.space = space;
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if (added) {
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space.removeCollisionObject(this);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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newSpace.addCollisionObject(this);
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added = true;
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}
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/*
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* If this control isn't enabled, its physics object will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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public PhysicsSpace getPhysicsSpace() {
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@ -169,20 +169,31 @@ public class GhostControl extends PhysicsGhostObject implements PhysicsControl,
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if (this.space == space) {
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return;
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}
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space.addCollisionObject(this);
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/**
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* If enabled, add this control's physics object to the specified physics
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* space. If not enabled, alter where the object would be added. The object
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* is removed from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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if (added) {
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space.removeCollisionObject(this);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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newSpace.addCollisionObject(this);
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added = true;
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}
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this.space = space;
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/*
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* If this control isn't enabled, its physics object will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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public PhysicsSpace getPhysicsSpace() {
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@ -269,21 +269,31 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if (this.space == space) return;
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// if this object isn't enabled, it will be added when it will be enabled.
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if (isEnabled()) {
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space.addCollisionObject(this);
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added = true;
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}
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/**
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* If enabled, add this control's body to the specified physics space. In
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* not enabled, alter where the body would be added. The body is removed
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* from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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this.space = space;
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if (added) {
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space.removeCollisionObject(this);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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newSpace.addCollisionObject(this);
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added = true;
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}
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/*
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* If this control isn't enabled, its body will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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public PhysicsSpace getPhysicsSpace() {
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@ -310,4 +320,4 @@ public class RigidBodyControl extends PhysicsRigidBody implements PhysicsControl
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motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
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setUserObject(spatial);
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}
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}
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}
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@ -261,22 +261,31 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl, Jm
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public void render(RenderManager rm, ViewPort vp) {
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}
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public void setPhysicsSpace(PhysicsSpace space) {
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createVehicle(space);
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if (space == null) {
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if (this.space != null) {
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this.space.removeCollisionObject(this);
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added = false;
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}
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} else {
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if(this.space == space) return;
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// if this object isn't enabled, it will be added when it will be enabled.
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if (isEnabled()) {
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space.addCollisionObject(this);
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added = true;
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}
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/**
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* If enabled, add this control's physics object to the specified physics
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* space. In not enabled, alter where the object would be added. The object
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* is removed from any other space it's currently in.
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*
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* @param newSpace where to add, or null to simply remove
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*/
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@Override
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public void setPhysicsSpace(PhysicsSpace newSpace) {
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if (space == newSpace) {
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return;
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}
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this.space = space;
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if (added) {
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space.removeCollisionObject(this);
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added = false;
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}
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if (newSpace != null && isEnabled()) {
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newSpace.addCollisionObject(this);
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added = true;
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}
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/*
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* If this control isn't enabled, its physics object will be
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* added to the new space when the control becomes enabled.
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*/
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space = newSpace;
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}
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public PhysicsSpace getPhysicsSpace() {
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@ -301,4 +310,4 @@ public class VehicleControl extends PhysicsVehicle implements PhysicsControl, Jm
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motionState.setApplyPhysicsLocal(ic.readBoolean("applyLocalPhysics", false));
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setUserObject(spatial);
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}
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}
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}
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@ -0,0 +1,87 @@
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/*
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* Copyright (c) 2018 jMonkeyEngine
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'jMonkeyEngine' nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package jme3test.bullet;
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/**
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* Test case for JME issue #889: disabled physics control gets added to a
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* physics space.
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* <p>
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* If successful, no debug meshes will be visible.
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*/
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import com.jme3.app.SimpleApplication;
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import com.jme3.bullet.BulletAppState;
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import com.jme3.bullet.PhysicsSpace;
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import com.jme3.bullet.collision.shapes.BoxCollisionShape;
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import com.jme3.bullet.collision.shapes.CollisionShape;
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import com.jme3.bullet.collision.shapes.SphereCollisionShape;
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import com.jme3.bullet.control.BetterCharacterControl;
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import com.jme3.bullet.control.GhostControl;
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import com.jme3.bullet.control.RigidBodyControl;
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import com.jme3.math.Vector3f;
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public class TestIssue889 extends SimpleApplication {
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public static void main(String[] args) {
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TestIssue889 app = new TestIssue889();
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app.start();
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}
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@Override
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public void simpleInitApp() {
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flyCam.setEnabled(false);
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BulletAppState bulletAppState = new BulletAppState();
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bulletAppState.setDebugEnabled(true);
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bulletAppState.setSpeed(0f);
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stateManager.attach(bulletAppState);
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PhysicsSpace space = bulletAppState.getPhysicsSpace();
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float radius = 1f;
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CollisionShape sphere = new SphereCollisionShape(radius);
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CollisionShape box = new BoxCollisionShape(Vector3f.UNIT_XYZ);
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RigidBodyControl rbc = new RigidBodyControl(box);
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rbc.setEnabled(false);
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rbc.setPhysicsSpace(space);
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rootNode.addControl(rbc);
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BetterCharacterControl bcc = new BetterCharacterControl(radius, 4f, 1f);
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bcc.setEnabled(false);
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bcc.setPhysicsSpace(space);
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rootNode.addControl(bcc);
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GhostControl gc = new GhostControl(sphere);
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gc.setEnabled(false);
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gc.setPhysicsSpace(space);
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rootNode.addControl(gc);
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}
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}
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