Fixed a port typo after all the cutting pasting and
fixing last night. UDP connection now setup with the proper remote UDP port. git-svn-id: https://jmonkeyengine.googlecode.com/svn/trunk@7042 75d07b2b-3a1a-0410-a2c5-0572b91ccdca
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@ -164,7 +164,7 @@ public class Network
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int localUdpPort ) throws IOException
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{
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InetAddress remoteAddress = InetAddress.getByName(host);
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UdpConnector fast = new UdpConnector( localUdpPort, remoteAddress, hostPort );
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UdpConnector fast = new UdpConnector( localUdpPort, remoteAddress, remoteUdpPort );
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SocketConnector reliable = new SocketConnector( remoteAddress, hostPort );
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return new DefaultClient( gameName, version, reliable, fast );
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@ -187,7 +187,7 @@ public class Network
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public void connectToServer( InetAddress address, int port, int remoteUdpPort,
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int localUdpPort ) throws IOException
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{
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UdpConnector fast = new UdpConnector( localUdpPort, address, port );
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UdpConnector fast = new UdpConnector( localUdpPort, address, remoteUdpPort );
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SocketConnector reliable = new SocketConnector( address, port );
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setConnectors( reliable, fast );
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