Fixed post shadow filter for glsl1.5
This commit is contained in:
parent
584b822eb7
commit
17a853e3a8
@ -136,11 +136,6 @@ vec4 main_multiSample(in int numSample){
|
||||
|
||||
void main(){
|
||||
|
||||
#if !defined( RENDER_SHADOWS )
|
||||
outFragColor = fetchTextureSample(m_Texture,texCoord,0);
|
||||
return;
|
||||
#endif
|
||||
|
||||
#ifdef RESOLVE_MS
|
||||
vec4 color = vec4(0.0);
|
||||
for (int i = 0; i < m_NumSamples; i++){
|
||||
|
Loading…
x
Reference in New Issue
Block a user