Fixed post shadow filter for glsl1.5

This commit is contained in:
Nehon 2016-11-02 09:58:24 +01:00
parent 584b822eb7
commit 17a853e3a8

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@ -136,11 +136,6 @@ vec4 main_multiSample(in int numSample){
void main(){
#if !defined( RENDER_SHADOWS )
outFragColor = fetchTextureSample(m_Texture,texCoord,0);
return;
#endif
#ifdef RESOLVE_MS
vec4 color = vec4(0.0);
for (int i = 0; i < m_NumSamples; i++){